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The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.
Although we specialize in maps of fictional realms, as commonly used in both novels and games (both tabletop and role-playing), many Guild members are also proficient in historical and contemporary maps. Likewise, we specialize in computer-assisted cartography (such as with GIMP, Adobe apps, Campaign Cartographer, Dundjinni, etc.), although many members here also have interest in maps drafted by hand.
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I’ve posted a few of my maps and more humorous blogs here, but I thought I’d take a moment to talk about one of my favorite more serious characters. He’s an assassin, like my lead character Shade, but he is a ballsy and chillingly capable rival who is a true threat to Shade’s crown as world’s top assassin. I call him Raithe and he’s got quite the tongue on him. Let’s begin with a quote from the man’s very lips: “Of course, I don’t have so widely esteemed reputation as you, Shade, ...
In my last entry I mentioned that Meshroom had been released. I had to borrow a friends machine with an nVidia card on it that would handle CUDA as the program will not run without it. The computations required to generate the 3D mesh from the photos are quite intense and with many photos it takes a lot of time. CUDA is the graphics card support which allows the Graphics Processing Unit (GPU) to handle that complex graphics based math instead of the normal CPU. Since GPUs are custom built for this ...
Currently working on three very different maps for three different authors. I also recently found the map I started for my own books, but it is so sad and unloved, haha! I barely sketched out the coastline and threw some names on there. I should really start actually working on that one. I need to hurry up and finish these maps first.
So, I've managed to get my files into a better format. Here's an image of my world with latitude markings. Love to hear any comments.
I'm developing a modern AutoRealm version (from the older software named AutoREALM). Currently, it reads the binary and XML v6 file formats and displays all objects minus the line type and end attributes. Loading and display is much faster (a large file load that took 10min with the old software now loads in seconds).Rendering, in general, is much faster. Surface rendering is optimized for closed shapes.It saves in a newer v7 binary format that corrects several issues.Multiple ...
Updated 10-29-2024 at 01:29 AM by AtesComp (Add category)