Blog Comments

  1. AtesComp's Avatar
    Now with Line Patterns:



  2. AtesComp's Avatar
    Some examples:

  3. AtesComp's Avatar
    Some examples:



  4. AtesComp's Avatar
    Some examples:



  5. AtesComp's Avatar
    Some examples:



  6. AtesComp's Avatar
    Some examples:



  7. AtesComp's Avatar
    Some examples:



  8. AtesComp's Avatar
    Some examples:



  9. AtesComp's Avatar
    Some examples:



  10. GrimFinger's Avatar
    This is excellent news.
  11. AtesComp's Avatar
    I've completed all essential file loading including symbols. XML files take longer to load and process due to the document and text conversion process. This is very noticable in larger files. I plan on continued support, but will push the binary format as the "standard". There were inconsistencies between the binary and XML formats that I've fixed.
    I'm also looking at supporting a JSON format as I'm planning on some web enabled capabilities.

    Added to the above, it processes base and reference objects. I'm working on optimizing much of the object processing for base/reference (duplicate) display.

    Text and curve text shapes now process wonderfully. I've added the FreeType2 lib and can process text as either texture or vector types. Vector processing is smoother for zooms. Texture processing is generally faster, but will "pixilate" under close up zooms. I need to add some of the text justification features.

    I've harvested quite a few older files from the old system's website. These old maps have helped highlight some of the color coding issues with the Delphi/Pascal code. I'll post some screen shots shortly.