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The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.
Although we specialize in maps of fictional realms, as commonly used in both novels and games (both tabletop and role-playing), many Guild members are also proficient in historical and contemporary maps. Likewise, we specialize in computer-assisted cartography (such as with GIMP, Adobe apps, Campaign Cartographer, Dundjinni, etc.), although many members here also have interest in maps drafted by hand.
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So this map doesn't have a lot of details. I was mostly playing around with colors and mediums. So the water especially turned out a bit brighter than I'd normally go. I used the pencil for starting off, but then I found what color providing tools I could find around the house. This includes sharpies, highlighters, gel pens, crayons, and really old makeup. The eyeliner worked pretty well for blending and, on the unexpected side, the eyeshadow creates a glimmery shine. ...
Self-introduction http://www.cartographersguild.com/sh...ad.php?t=40673 Hello! こんにちは! This is the map I am making. Almost alone by myself. The World name is "Meiglid". There is a huge peninsula. I also call "Large peninsula of The Meiglid (メイグリド大半島)" and "The ...
The Kickstarter for my next map book has gone live, and was fully funded in less than 40-minutes after launch! The follow up to Volume 1: Fantasy Adventure, I have launched "The Big Book of Maps for Tabletop Roleplaying Games - Volume 2: Science Fiction" is now live! Over 120 high-resolution full-color poster-print quality maps in GM, Player, and VTT-ready format. Includes hundreds of quality map icons, and other special stretch goal bonuses available to all backers! ...
Originally Posted by abrahadarba ### Latest WIP ### So here it is; Attempting to convert one layer of this partial image to the base layer of a skin to be applied to a spherical object (probably via Unity) - suggestions accepted for the most efficient way to go about this? Principle notions include 1 - using the coastline layer as the foundational layer to transform 2 - using the lowest layer of sea level differentiation as the foundational layer ...
Made this in QGIS and photoshop. Thoughts? It took me all year.