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The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.
Although we specialize in maps of fictional realms, as commonly used in both novels and games (both tabletop and role-playing), many Guild members are also proficient in historical and contemporary maps. Likewise, we specialize in computer-assisted cartography (such as with GIMP, Adobe apps, Campaign Cartographer, Dundjinni, etc.), although many members here also have interest in maps drafted by hand.
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Originally Posted by wthrasherb I think I really like this one and that may be it, I may be done with the coloring. I can really feel the world coming to life now. I felt like the colors were a little too washed out in the last version, so I took a break and brainstormed away from the computer and the map. Eventually an idea popped into my head, so I grabbed my phone to take a look at the map. For some reason I decided to toy with the simple editing tools and filters on my phone and some how found one that I thought ...
Originally Posted by wthrasherb Today I blended the land colors a little better and added some texture to the land. Also I attempted to give the rivers a little more definition.
Originally Posted by wthrasherb Hey folks! Here's an old map I was making for a D&D game. This was basically a regional sandbox that was based on Monte Cook's Ptolus setting and the Frog God Games (formerly Necromancer Games) setting material ("Stoneheart Mountain" area I think) and patched with a whole bunch of my favorite adventure sites and such. I didn't spend a lot of time on this one. It is a Campaign Cartographer map done with my personal favorite CC3 style by Herwin Wielink. It was supposed ...
Originally Posted by wthrasherb I just touched up a tiny bit here. I decided the southern most landmass didn't need to have a desert and I softened the shadows across the land... Are the shadows softened TOO much compared to the last one (the post above this one)?
Originally Posted by wthrasherb Yesterday I noticed the northern most areas of my map, including the highest mountains with snow caps, were washed out and lacking definition. Here is the most recent incarnation of Aerdlon with a few color touch ups. The ocean color and texture has been giving me the most trouble. On one of my monitors the colors look just fine, but the on another monitor they look too dark or too bright... Any feedback or tips for the ocean ...