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The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.
Although we specialize in maps of fictional realms, as commonly used in both novels and games (both tabletop and role-playing), many Guild members are also proficient in historical and contemporary maps. Likewise, we specialize in computer-assisted cartography (such as with GIMP, Adobe apps, Campaign Cartographer, Dundjinni, etc.), although many members here also have interest in maps drafted by hand.
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Ladies and gentlemen, it's been a long time. My name is Takutaku. It's been a few years since I posted. I would like to introduce you to the project I was in charge of. This map is a map of a fictitious prefecture, "Kagarihara", in a fictitious world resembling the Japanese archipelago. I drew a modern map. You can ...
Originally Posted by WoodytheClimateGuy Hello! I am working on my second map project overall, but this is my first original map project, called Woodiea. The goal of creating this world is to create a Koppen climate map as well as realistic map. Hello! I am making a map of a fictional world, dubbed Woodiea. In honor of my birthday, here is the first progress update of the revised version of Woodiea. Original: North Pole: ...
Updated 05-04-2022 at 09:28 PM by WoodytheClimateGuy
I was pointed at this informative video from Gleb Alexandrov who is showing how anyone with a suitable CUDA enabled machine can do some nice 3D object generation using all free open source tools - but principally Meshroom and Blender. https://www.youtube.com/watch?v=j3lhPKF8qjU The video has some useful tips about improving the generation of the model in Meshroom by inserting some custom steps into the standard path and then also goes into some considerable depth about ...
I am a travelling, artistic, handi-craftsman I am a skilled illustrator, and impassioned writer, with a prevailing fascination for collecting, interpreting, and consolidating an archive for observational, applied, field-research analysis; to be utilized for a broad spectrum of spacial, statistical, and referential transcription renditions. These serve as intellectual apogee's in portraying theoretical, philosophical, and experimental "~territories~", for ...
So instead of cutting down the trees in my backyard to supply me with paper for all my revisions, I decided to just go digital. It definitely made things easier to tweak and play around with to get a coastline I was happy with. It was kind of a double edged sword because I noodled around with it for so long, and the app I used really let me get lost in sub-pixel-change game for way long than I ever should of. Anyway, I really wanted a version of this map to be the version. A objective, absolute ...