View RSS Feed

All Blog Entries

  1. 【Kagarihara Prefecture】 Introducing the commission illustration I completed.【篝原県】

    Click image for larger version. 

Name:	篝原県篝原市域図 完成版 05 &#1.png 
Views:	3446 
Size:	1.72 MB 
ID:	134908
    Click image for larger version. 

Name:	篝原県篝原市域図 完成版 05 &#1.png 
Views:	3140 
Size:	949.4 KB 
ID:	134909
    Click image for larger version. 

Name:	篝原県篝原市域図 完成版 05 &#1.png 
Views:	4272 
Size:	5.48 MB 
ID:	134910

    Ladies and gentlemen, it's been a long time. My name is Takutaku.
    It's been a few years since I posted.

    I would like to introduce you to the project I was in charge of.
    This map is a map of a fictitious prefecture, "Kagarihara", in a fictitious world resembling the Japanese archipelago.

    I drew a modern map.
    You can ...
    Tags: 1*1, fqhvlikd Add / Edit Tags
    Categories
    Uncategorized
  2. World of Woodiea

    Quote Originally Posted by WoodytheClimateGuy View Post
    Hello! I am working on my second map project overall, but this is my first original map project, called Woodiea. The goal of creating this world is to create a Koppen climate map as well as realistic map. Hello! I am making a map of a fictional world, dubbed Woodiea. In honor of my birthday, here is the first progress update of the revised version of Woodiea.


    Original:

    Click image for larger version. 

Name:	Earth 96639-ResizedOriginal2.png 
Views:	484 
Size:	1.13 MB 
ID:	133388

    North Pole:

    Click image for larger version. 

Name:	Earth 96639-ResizedOriginal2 (North Pole).png 
Views:	670 
Size:	742.3 KB 
ID:	133389
    ...

    Updated 05-04-2022 at 10:28 PM by WoodytheClimateGuy

    Tags: 1*17, 1vvrsr26 Add / Edit Tags
    Categories
    Uncategorized
  3. A nice YouTube video.

    by , 01-31-2022 at 06:00 PM (Redrobes blog about playing with the technical side of graphics.)
    I was pointed at this informative video from Gleb Alexandrov who is showing how anyone with a suitable CUDA enabled machine can do some nice 3D object generation using all free open source tools - but principally Meshroom and Blender.

    https://www.youtube.com/watch?v=j3lhPKF8qjU

    The video has some useful tips about improving the generation of the model in Meshroom by inserting some custom steps into the standard path and then also goes into some considerable depth about ...
    Categories
    Uncategorized
  4. Sadly, there will be no images for some time.

    I am a travelling, artistic, handi-craftsman

    I am a skilled illustrator, and impassioned writer, with a prevailing fascination for collecting, interpreting, and consolidating an archive for observational, applied, field-research analysis; to be utilized for a broad spectrum of spacial, statistical, and referential transcription renditions.

    These serve as intellectual apogee's in portraying theoretical, philosophical, and experimental "~territories~", for ...
  5. 02 - Digital vs Traditional

    So instead of cutting down the trees in my backyard to supply me with paper for all my revisions, I decided to just go digital. It definitely made things easier to tweak and play around with to get a coastline I was happy with. It was kind of a double edged sword because I noodled around with it for so long, and the app I used really let me get lost in sub-pixel-change game for way long than I ever should of. Anyway, I really wanted a version of this map to be the version. A objective, absolute ...
    Categories
    Uncategorized
Page 2 of 42 FirstFirst 12345612 ... LastLast