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The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.
Although we specialize in maps of fictional realms, as commonly used in both novels and games (both tabletop and role-playing), many Guild members are also proficient in historical and contemporary maps. Likewise, we specialize in computer-assisted cartography (such as with GIMP, Adobe apps, Campaign Cartographer, Dundjinni, etc.), although many members here also have interest in maps drafted by hand.
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Made this one for an Edge of the Empire RPG homebrew adventure (Inspired by the Mandalorian).
Well... here is my newest map, the central regions of Valmorda. This map is for the Genesys game guide I'm working on at the moment.
Updated 05-11-2020 at 06:36 PM by Satalus
New user here. I am running a pathfinder home brew and need to find a map. Its a clockwork college graduate final exam temple. Its a 9 level in the ground round map. On the top of the hole is a clock work crane. The levels are around the side of hole. The middle is open and looking down you see a templar cross on top of a compass. Think a round parking structure. Looking for something close, or how much to make me a new 1? you can contact me at murse8166@gmail.com
So I've got a game coming up and I wanted an area map and sat down to draw one. I may have gone over the top but enjoyed it thoroughly. I'll admit I still do need to work on my lettering and being more clear on finer details. Edit: Changed scale from 1cm:1km to 1cm:5km. I felt it was too small before.
Updated 11-10-2019 at 06:21 AM by Felscor
TBH, I was on the toilet and got an idea for a town map I really want to draw. Mostly based or inspired by Guild War's 'Kryta' (GW1) but with with my own twists, adds and preferences to the point of unrecognisability. Key things I've jolted down; a double bight location forming a natural double harbour, the inner harbour mostly filled, the middle with a docks and edges farmland (salt water crops?), the outer with an island fortress with smaller islands on side and a harbour proper ...