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Baile nam Fonn

Ernie's Grids

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Creating a custom coordinate grid can consume alot of time if a noob isn't careful.

..I threw caution to the winds.

I also improved my understanding of the scale of the map.

Here is the 33 x 33 World grid. Embark sites cannot overlap the borders of this grid (but wordgen sites can, and flaunt it ). Not even with cheats, afaik.
Click image for larger version. 

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If you zoom in to the top left and squint, you'll see the 16 x 16 Region grid filled in. An embark can span all 256 Local tiles therein, but it's a BAD idea and will almost certainly crash the game.
Also a fuzzy little collection of pixels in the extreme top left denotes the 48 x 48 Local or Nano-Embark grid (composed of primitive tiles, each representing a 2 m2 area).
Click image for larger version. 

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A not-as-fuzzy (and perhaps excessively big) image of the Local Grid:
Click image for larger version. 

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Half the numbers are obscured because of layers not being set up to interact properly. Inkscape was already chugging so I couldn't be bothered (plus I forgot about it until just now ).
It still works, right?


I'm beginning to be intimidated by Ernie'sTome.

P.S. Here's a Bay 12 thread which discusses Dwarf Fortress map grids: http://www.bay12forums.com/smf/index...711#msg3826711
I have it bookmarked.

P.P.S. Oh, and remember that DF maps also have a real height component, like Minecraft.

Updated 04-11-2015 at 04:29 PM by Baile nam Fonn

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