Ernie's Grids
by
, 04-11-2015 at 04:20 PM (21913 Views)
Creating a custom coordinate grid can consume alot of time if a noob isn't careful.
..I threw caution to the winds.
I also improved my understanding of the scale of the map.
Here is the 33 x 33 World grid. Embark sites cannot overlap the borders of this grid (but wordgen sites can, and flaunt it ). Not even with cheats, afaik.
If you zoom in to the top left and squint, you'll see the 16 x 16 Region grid filled in. An embark can span all 256 Local tiles therein, but it's a BAD idea and will almost certainly crash the game.
Also a fuzzy little collection of pixels in the extreme top left denotes the 48 x 48 Local or Nano-Embark grid (composed of primitive tiles, each representing a 2 m2 area).
A not-as-fuzzy (and perhaps excessively big) image of the Local Grid:
Half the numbers are obscured because of layers not being set up to interact properly. Inkscape was already chugging so I couldn't be bothered (plus I forgot about it until just now ).
It still works, right?
I'm beginning to be intimidated by Ernie'sTome.
P.S. Here's a Bay 12 thread which discusses Dwarf Fortress map grids: http://www.bay12forums.com/smf/index...711#msg3826711
I have it bookmarked.
P.P.S. Oh, and remember that DF maps also have a real height component, like Minecraft.