Learning an Isometric Trick (easier than expected!)
by
, 04-13-2015 at 10:14 PM (31174 Views)
I had previously thought that there was no hope of sussing out the operations nescessary to wrangle a square grid down onto an axonometric plane.
As it turns out, with help from a very straightforward little tutorial I found (http://ahninniah.blogspot.ca/2013/04...-inkscape.html), the solution was in fact very simple to deduce.
The secret ingredient was the very precise scale transform step - profuse thanks to Olga Bikmullina for simply giving the answer.
Edit: I should note at this point that Bikmullina's instructions were for preparing vertical faces for use in isometric drawings: tremendously useful information which, funny enough, I don't plan to use for this mapping project.
However, I agree with Meshon that it is well worth bookmarking.
The steps to achieve the above transformation are almost exclusively performed in the Object > Transform dialogue, in the following order:
- Duplicate the object (Ctrl+D)
- Move the object duplicate. (in this case, -300 px in the vertical).\
- Rotate 90 degrees clockwise. (this step is nescessary to achieve my desired relative rotation)
- Scale the Width to precisely 86.603%. (leaving the Length at 100%)
- Skew the Vertical by 30 degrees.
- And, finally, Rotate counter-clockwise 120 degrees.
To be sure of the success I used the measure tool (with cusp node snapping) to confirm that tile edges were indeed still exactly 5 pixels in length.
Woot!
It may be a good time to admit that it didn't occur to me to search out a tutorial for doing this here in the forum.
If you know of one (or authored one), please do link it in the comments!