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Older Activity
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09-19-2024, 08:40 AM
No, it doesn't.
1 replies | 3332 view(s)
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09-10-2024, 05:47 PM
There is a good assortment of assets included in the base product. They have a huge assortment of additional assets and specialized tooling to make...
2 replies | 4501 view(s)
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09-09-2024, 03:59 PM
Percentage noise is uniform noise scaled by the percentage of the altitude at each point. It probably should have been percentage of the maximum...
2 replies | 4566 view(s)
About wthrasherb
- Biography:
- I am me and that's all I can be.
- Location:
- Here and there...
- Interests:
- maps, graphic design, rpgs, solving the mysteries of the universe
- Occupation:
- Whatever I'm doing at the present moment
- Software Used:
- Photoshop, Campaign Cartographer suite, Wilbur, Adobe Illustrator
Total Posts
- Total Posts
- 170
- Posts Per Day
- 0.04
Visitor Messages
- Total Messages
- 1
- Most Recent Message
- 04-22-2015 01:15 PM
General Information
- Last Activity
- 04-30-2023 10:01 AM
- Join Date
- 01-14-2013
- Referrals
- 1
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View wthrasherb's Blog
by
wthrasherb on 03-29-2015 at 01:27 PM
Originally Posted by
wthrasherb
Howdy folks! Typically on the weekends I try to work on fun/rpg related material... something leisurely at any rate. Friday night I decided to try to create a new map in the style of my World of Aerdlon map (found
here).
The first part is fairly easy since I'm just doing the initial "shaping" in Fractal Terrains 3 and Wilbur. I actually spend more time waiting on the computer to render/process stuff at this stage more than anything else, but it is still a lengthy process,
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by
wthrasherb on 03-20-2015 at 12:54 PM
Originally Posted by
wthrasherb
I thought I should make at least some kind of progress post even though I haven't made it very far since my last post. This week has been extra busy and I haven't had much time to work on the fun stuff
Anyway, I'm still working on the World level for this map right now (although after this post I'm going to start work on a more detailed region). The last version I posted was an Equirectangular or Cylindrical Equidistant (and technically Plate Carree) map projection. Today I'm posting
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by
wthrasherb on 03-15-2015 at 01:27 PM
Originally Posted by
wthrasherb
I'm proud to present this map today. For anyone who has been following along, I've been focusing on the ocean and finding some kind of blending that works for me. Consider it done. I added some "grungy" texturing and more Photoshop magic and got the following result. I also touched up some coloring in some areas to add some subtle variations. The first image here is just the map image. The second image is the map with a border and "cartouche" and I added a canvas texture to give
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by
wthrasherb on 03-14-2015 at 12:45 AM
Originally Posted by
wthrasherb
Ok, so I lied earlier when I said I was done with the color. I thought the last one was just a little too dark, so I adjusted the brightness and a few things to brighten up the overall picture.
Any input, especially about tje color, would be greatly appreciated. Thanks!
by
wthrasherb on 03-13-2015 at 02:09 PM
Originally Posted by
wthrasherb
I think I really like this one and that may be it, I may be done with the coloring. I can really feel the world coming to life now.
I felt like the colors were a little too washed out in the last version, so I took a break and brainstormed away from the computer and the map. Eventually an idea popped into my head, so I grabbed my phone to take a look at the map. For some reason I decided to toy with the simple editing tools and filters on my phone and some how found one that I thought
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