Page 9 of 9 FirstFirst ... 56789
Results 81 to 83 of 83

Thread: Rheia: one final try at ground-up worldbuilding

  1. #81

    Default

    These are fantastic and I love all of the detail in every one of your maps! This is a fitting capstone for all the effort you've put into these
    Also, here's a second vote for linking to a higher resolution image.

  2. #82

    Default

    After seeing all the thread and the work you put into creating your world, I'm really motivated to keep drawing my maps.
    Tremendous inspiring work!

  3. #83
    Guild Journeyer Tiluchi's Avatar
    Join Date
    Sep 2016
    Location
    Davao, Philippines
    Posts
    194

    Default

    Thanks Peter, Turambar, MrBragg, and raanrola! Really appreciate all the feedback and guidance throughout the process. I'm very much not an artist or a proper mapmaker so there's been a lot of trial and error throughout this.

    Quote Originally Posted by Peter Toth View Post
    Hey there Tiluchi!

    As always, I'm highly impressed with your work. Just curious: How many hours did this entire project take so far?

    I've also noticed that activity on this forum has dwindled in the last little while. I find that quite a shame because I absolutely love discussing the scientific aspect of worldbuilding with the experts here on CG. I know Naima gave me some tips regarding eddies in a turbulent atmosphere and I'm grateful for that.

    Specifically, I'm wondering how you were able to get such realistic topography. Is there a process such as Miguel's that might end up with mountains as nice as yours?

    At any rate, you've really set the bar for what I'm quite accurately describing as "breathtaking realism." Looks like all that frustration has definitely paid off.

    Congrats!

    Peter
    I shudder to think about the hours put into the process, although it's got to be hundreds if not thousands, especially if you count previous scrapped attempts where I tried this process and ended up unsatisfied with the results midway through.

    Honestly the topography is the result of months of work doodling away in Illustrator drawing contour lines by hand, using real-world elevation maps (this one was the most useful) as a reference. Mostly I looked for areas of Earth that were geologically similar to what I was working on, such as coastal British Columbia and the Cascades for Tull (the northwesternmost continent), and basing the topography and elevation off of that. I'm happy with the results but I don't know if I'd recommend it to someone who isn't incredibly picky about having total control of world topography. If I did it again I'd probably try to use Wilbur at least a little bit, or maybe try using the Smudge tool and random noise filters to make a more detailed DEM map. In terms of sketching out general topography though I think the best way to go about it is having a pretty good handle on the geologic history of at least the last 250 million years or so, and finding equivalents on Earth to use as a reference.

    Anyway, made a few last tweaks to the map and put up a final version in the Finished Maps forum! That thread is here, along with a link to a full-sized version of the map that's hopefully a bit more readable.

Page 9 of 9 FirstFirst ... 56789

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •