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Thread: Make continent-scale heightmap based on existing coastline

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    Question Make continent-scale heightmap based on existing coastline

    I'm trying to make a realistic height map based on a fantasy sketch map. I know the shape of the coastline, the size, and details at the level of "there are mountains here" and "there are plains here". I know the locations of some rivers, and some other features, but there's plenty of scope to add additional stuff.

    What software can I use that can:

    1. Work at that scale (I need a map of size about 1500x1500 miles)
    2. Let me start with my known coastline
    3. Will help me build mountains in the places I want them, etc, adding realistic erosion.

    I don't need 3D rendering. (Well, I want to do some, but I'm happy to do that in a different program if necessary -- I definitely want access to the 2D height map either way!)

  2. #2
    Guild Artisan Turambar's Avatar
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    Quote Originally Posted by Amy Worrall View Post
    I'm trying to make a realistic height map based on a fantasy sketch map. I know the shape of the coastline, the size, and details at the level of "there are mountains here" and "there are plains here". I know the locations of some rivers, and some other features, but there's plenty of scope to add additional stuff.

    What software can I use that can:

    1. Work at that scale (I need a map of size about 1500x1500 miles)
    2. Let me start with my known coastline
    3. Will help me build mountains in the places I want them, etc, adding realistic erosion.

    I don't need 3D rendering. (Well, I want to do some, but I'm happy to do that in a different program if necessary -- I definitely want access to the 2D height map either way!)
    My recommendation would be either Wilbur or Gaea. There are some tutorials on here for both programs.

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