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  1. #1
    Guild Novice rkmase's Avatar
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    Wip First encounter map - suggestions?

    Hey all - been working on this on and off for a couple days now, mostly just to pass the time at work What's it need? What's too much?
    I know I want some more trees and foliage - so that's on the to do list.

    Thanks!
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  2. #2

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    Nice style! How are you going to be using this map? VTT, printed out, projected? Detailed tactical or just a general impression of the area? I'm inclined to think it needs more pixels--it would be nice to be able to zoom in on it a bit.

    The crops don't quite match--the road, buildings, and trees all have "pencil" lines, but the crops don't, making them seem blurrier than everything else.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3

    Post

    Yep what he said.
    Make em bluryerer-er also add some more green splotches. Crops need leaves!

    Then your done.

    A Monet encounter map.

  4. #4

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    Hmm... impressionist gaming sounds interesting.

    "You're in a room with some monsters. Roll initiative."
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    Oo oo I get to be Seurat (even though he was more of a pointilist).

  6. #6

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    While I agree with the comments its very pretty and absolutely great for an encounter map.

    I'd add the comments to your list of things to consider next time.

    Looks good. What are you doing next ! .


    Sigurd

  7. #7
    Guild Novice rkmase's Avatar
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    Post

    Thanks all!

    Glad to see that art appreciation thrives here

    I think I'll just slap a "done" label on it and move on to the next.

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