So I thought I was share some new maps I map last week. They are my first attempt at making a dungeon battlemap. They were made with Photoshop CS4.
There are a couple maps so I had to break it down into two posts
So I thought I was share some new maps I map last week. They are my first attempt at making a dungeon battlemap. They were made with Photoshop CS4.
There are a couple maps so I had to break it down into two posts
Hehe... I just had my PC's come out of a Kruthik hive I built in Maptool. The entire thing was huge(say 100 x 100 5' squares at least, if not larger). Lots of twisty caverns and tunnels.
Anyway, you could probably add some more Illusion of height to some of the larger bolders and stuff using outer glows and judicious use of the dodge/burn tool to darken parts based on the light sources(or the expected ones anyway.) I am not personally a big fan of bevels for walls and typically go for the outer glow type effect there also to give the illusion of depth, but thats just me. Anyway, thanks for sharing!
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I like these, your floor textures are nice.
It might 'draw things together' a bit if the texture for the wall was a bit closer in detail level to the floor, it seems to be coming from a different scale as it were.
Thanks for sharing!
These maps are really nice. Repped.
If you don't mind why don't you post a version of them without the monster tokens so they could be more functional.
Thanks for the advice. I will try the outerglow and see how it looks.
I will put it on my to do list to get some up without the monster tokens.
These maps are really good, but you should consider removing the monster tokens because I find they just get in the way of the map.