Sure, I may not finish it but I thought I'd play a little. Here's the first cut with a few iterations of basic shapeburst and fluvial finding. It's the shapeburst (a basic distance calculation) that makes the mountian peaks show uniformly halfway between the water items. So far it's been an hour with Wilbur and Photoshop to get here. The water needs work and it also needs the usual map parts that make it a map and not just a landscape painting. It currently violates the "exactly 2 watercourses in exactly 20 squares" chalenge rule but I'm working on that.
### Latest WIP ###