Originally Posted by
rdanhenry
If you aren't going to go out on the northwest side, why build there at all? It is much more economical to build on one side of a river. There should be some very strong reason why they would cross the river to put the poor people there.* (And then why they made sure that poor people needed to pass through the nice areas wherever they left or came back to the city.) Separating the royal quarter makes some sense if loyalty of the subjects isn't so great, or was not in the past.
As far as making things easier on the eyes, prefer plain colors to textures. If you just replaced the river texture with a plain, subtle blue color, replaced the grass texture with a simple green, and the cobblestone texture with a simple gray, that would help. Right now, the textures aren't only wrongly scaled, they pull attention away from the buildings that actually are the city. Start simple and add flourishes as you have time (making sure to back-up a save of the old version before experimenting with making it prettier).
Also, what is the cobblestone texture? Plazas? If it's actually cobblestone, then what are those tan roads? Dirt roads? Do they really run dirt roads through an area otherwise paved? You really don't need to show roads in a medieval-style city, because once you have the buildings down, pretty much anything you haven't covered with a building is road. The only time you really need to indicate roads is when they're covered by the buildings (e.g., second or higher stories run over the road). You can have a few other things like graveyards, wells, and statues, but those need to be independently displayed anyway, so still no need to do anything special for the roads. So, following the less-is-more philosophy, the roads can be left blank (except for street names, if you show those). Whatever you do, you should make it less confusing than it is now. I'm not sure where I can walk on this map.
* - You don't need to think of this right away, but you'd better be thinking about what it might be, because if one of the players notices how odd that is, you're going to need to come up with an answer. Maybe something about a dark god and an ancient curse, where the poor are placed as occasional sacrifices of some kind? (Doesn't even need to be blood-and-guts stuff, just something like children born blind or lame when the old god hungers, but he's satisfied before he crosses the river, and the powerful are safe.)