Results 1 to 5 of 5

Thread: Simple Continental Outline

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Novice Romulus's Avatar
    Join Date
    Sep 2011
    Location
    Western PA
    Posts
    19

    Default Simple Continental Outline

    Here is a map of the whole world (which I mapped part of here) (with a small modification on part of the coastline):
    Erda Simple Color.png

    Anyone have any suggestions? I plan on adding more islands (especially in the northwest), but overall, there is a greater water-to-land ratio than on Earth.

  2. #2
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Boonsboro MD, USA
    Posts
    7,534

    Default

    If anything, I would say DON'T put a whole bunch more islands in the northwest - it will make the map too symmetrical, in my opinion. What about scattering a bunch of them in that lower-central ocean, between the two southern continents? That way the whole upper left quadrant of the map is left open for a cartouche/legend/title to balance out the map without artificially inducing too much symmetry in the landforms.

  3. #3
    Guild Novice Romulus's Avatar
    Join Date
    Sep 2011
    Location
    Western PA
    Posts
    19

    Default

    That's a good idea, using that area for the legend. Thanks for the input on island placement!

  4. #4
    Software Dev/Rep Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,333
    Blog Entries
    1

    Default

    You've got distortion issues, particularly if you want to match up with your previous regional map. You can't just zoom in and out. World and regional maps need to be in different projections.

    Judging by the aspect ratio, you appear to be aiming for Plate Carree/Equirectangular, which is OK for a base map to feed into software for conversion to other projections, (the math for it is really easy) but it is a horrible projection for finished maps as it has particularly pronounced and ugly looking distortion. If you don't include that distortion, then it's the land itself that's distorted.

    To convert your original map to this projection, you would have to do something like this to it:

    reproj.png

    Otherwise what you've drawn in your new map is actually something like this:

    stereo.png

  5. #5
    Guild Novice Romulus's Avatar
    Join Date
    Sep 2011
    Location
    Western PA
    Posts
    19

    Default

    For the most part I'm not too concerned--though I did notice the effect shown in the bottom picture when I used it as a texture for a planet in Universe Sandbox. I appreciate the advice, but I don't think it's necessary for me to go that in-depth with the mapping process (though I might explore it in the future) for this one.

    Thanks again, it was especially helpful that you included visualizations.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •