Hi Everyone
Ok - I said I would wait for everyone else to get their challenge entries up here in the Finished Maps forum, but I thought again and realised that was a kind of bullying (I'm sorry - my bad! I didn't mean it that way). So I posted mine today so there's no pressure on anyone else to do likewise - though it would be fantastic if all the many and beautiful maps from this special challenge appeared together
Here is my entry for the recent 2 month summer special challenge. The theme was to pick and mix from two lists of previous challenge themes - two themes from the list of Main Challenge Themes, and one theme from the list of Lite Challenge Themes.
Many thanks to Straf for making the suggestion and to Diamond for masterminding the finer details.
The themes I picked were to draw a map from a set urban map (contained within the layout of Nexus City), to draw a map of a portal trap (these pearls are portal traps), and Fun with Isometric Mapping (The entire map is isometric)
I had a whole load of fun along with the trials and tribulations of the challenge, and would like to thank all the people who commented on my thread and helped me with all their suggestions and encouragement, and I would also like to thank all the people who variously voted, repped and praised me.
*** Thank you guys ***
OGrays Pearls 15.jpg
For the studious types who don't mind reading several pages of comments, here is the WIP thread.
A summary of how it was done:
I worked mainly in GIMP for this map. The city buildings were drawn in Sketchup and exported in a series of files (shading, texture and 'building mask') to GIMP, where they were re-assembled and processed to optimise the surprisingly not very good shading you get with Sketchup, using a technique that Francissimo taught me, and which I think he should name. Nexus was 'built' on top of a texture painted landscape done entirely in GIMP and utilising fills that I made myself with Genetica, mixed with a couple of fills I downloaded from Textures.com and modified (non-seamless forest views to seamless textures for example), again using Genetica to modify them. Unfortunately because they are modified Textures.com textures I cannot share them with you like I do my own homemade fills, as that would break the Terms and Conditions of use.
The pearls (you can call them bubbles if you want ) were created in Blender. They're simple spheres with a rather special material applied to them, using Fresnel shading (where a transparent surface becomes opaque at an oblique angle). There are a few specimens in my free textures album linked below in my signature if you would like to use them in maps of your own.
Mesa, and Dragon Rock were Vue terrains. I used what are called 'procedural' terrains (ie ones that are built by a fractal function), modified them with a bit of hand sculpting, and then created the textures I wanted for the map. The little water filled pearl is the only remnant of a set of 14 other pearls that I didn't have time to complete, but which I intend to add to a larger version of this same map when time permits. Its name is 'Orca'. That was a Vue ocean rendering, which I think I could possibly do better by hand in GIMP, but that's for the future
If you have any questions please don't be afraid to ask. It was a complicated process to make this map, and I have probably forgotten to mention quite a lot of things here.
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Footnote: Please remember that this is my map, and if you decide to pin it you should also credit me, Sue Daniel, as its author and the owner of the copyright, and cite Cartographer's Guild as the home location of the map. Thank you
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