Results 1 to 7 of 7

Thread: DUNGEONFOG Open BETA has launched - Free Accounts

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Link DUNGEONFOG Open BETA has launched - Free Accounts

    open-beta.png

    Today we have launched the Open BETA!
    Almost exactly 1 year after our Kickstarter campaign was successfully funded, we are now ready to open the gates for the public.

    You can now create a free account and join DUNGEONFOG:
    Free accounts include all toolsets that are currently available, as well as a set of free props and textures to decorate your dungeons.

    https://www.dungeonfog.com/signup-free/

  2. #2

    Default

    On May 28th we have applied our new update: CAVES!

    CAVE.png

    When creating a room, or adjusting a wall-segment you now have the option to "cavefy" your walls. Simply select the new cave option for your wall-types, or select a wall-segment and adjust it.
    To round things up, we have added new flavor prop sets for caves and fire as well as some first traps.

  3. #3

    Default

    Today we have released an important update!
    There have been a lot of great updates in the past months, but this one is the most-anticipated so far!

    From today on, you can now add curves and create rounded rooms, rounded caves or add rounded sections to your walls!

    kick_kurven_prev.jpg

    Having curved walls in DUNGEONFOG was something that we always knew was essential for our success as a modern, state-of-the-art map maker.
    There are only a handful of other game master tools out there that provide curved walls as a dedicated drawing tool.

    Our goal will always be to help you improve your preparation time.
    So if you want to add rounded battlements, circular summoning rooms, or curved dungeon hallways to your RPG tabletop maps - you can simply do that now with just a few clicks and without being forced to drag and drop dungeon tiles, or waste your precious time on fiddling around with bézier handlers.

    circle.gif

    As with all our drawing tools, curves are available for everyone, so all you need is to create a free account and start right away!

  4. #4

    Default

    A new update has been released today:

    With today's update we have moved another step closer to finish our work package
    "Advanced Editor Features - Rooms".

    Improved room drawing
    Over the past updates we closely watched how you create rooms. We realized that our snap-to-wall mechanic is not performing as we expected, but rather limiting your experience when it comes to combinations of different rooms or room-in-room scenarios.
    On the other hand, the room layers were hardly used at all, due to the fact, that they had almost no impact on how rooms behave depending on their position in the sorting list.

    The goal should be, that you quickly and intuitively draw your map layout without having to think of possible barriers.
    And with curved walls now added to the mix, our snap-to-wall mechanic was not optimal anymore.

    So we re-worked our tools to make the experience easier to grasp and less complex when dealing with intersecting walls and rooms.

    New Feature: Move Rooms
    We have also implemented our new feature: Move Rooms.
    When you select a room, you now get a move handler around every room point.
    By selecting this handler you can now drag rooms around your map.

    If you want to know more about the recent update, check out or website or watch this tutorial video: https://youtu.be/tKjopLLiFTo

  5. #5

    Default

    New Update Released: Repaint Rooms & Group Rooms

    With this update we are releasing two new features that will help a lot to improve your map making and will finish our work on the advanced room handling work package:

    New Tool: Repaint rooms
    Creating a map is often a fluid process where you don't want to interrupt your current workflow with changing room textures or wall settings for every room you draw.

    Therefore we have added a tool that allows you to quickly "repaint" your rooms with a few clicks. I think this will help a lot, since you can now focus on mapping out all rooms in one flow and change their appearance afterwards with a lot less effort than before.

    New Feature: Group Rooms
    With this update we have:

    - Introduced the possibility to group rooms.
    - We have also shifted the layers & levels panel to the right, so that you have more space.
    - We have added a way to directly edit object names in the layers panel
    - Layers now keep their position/status to reduce the amount of clicks while editing several rooms at once.

    Creating room-groups will help a lot to keep your layers organized, and will help you to create constructs that consist of more than one room (like houses, or dungeon sections).

    This also comes with a pretty cool new feature for your GM-Notes:

    Groups can have their own description and are now displayed as one image in your notes. All rooms are then listed as a collection of tables below. This not only reduces your effort on creating notes, but also gives you a pretty neat visual for your notes!

    You can check out the update-demo video here: https://youtu.be/LOS2LNQQefA

  6. #6

    Default

    New Update: Advanced Prop Editing
    Today we are releasing our first update of the work package “Advanced Prop Editing”. As you might remember we asked you what advanced prop editing features you would like to have implemented. So we sat down and started to implement those new features. To give you the short version first: DONE.

    But we decided that we don’t want to stop just there.
    One feedback we often get is, that there could be more props. And honestly - who am I to disagree? There can always be more props. Moooaaar props! And while we are constantly adding more DUNGEONFOG props to the library and are increasing the quota for personal uploads, we figured, that there could be an additional solution to that problem:

    Colorize Props
    We have implemented a new feature that allows you to take full control over the colorization of each prop no matter if they are from the DUNGEONFOG library or uploaded by you personally.

    Duplicate props
    When it comes to quickly filling a room with props, nothing is faster then just taking existing ones from other rooms and duplicate them for the new room - except probably the feature that will be discussed in the next paragraph below. By pressing CTRL+D you can now duplicate props including all their settings (like color, scale, rotation and mirror directions).

    Group props
    As with our rooms, you can now create prop groups. Simply create a folder in your layers list and collect your props there.

    Arrow keys and more
    We have added a ton of new shortcuts and hotkeys to improve the workflow.

    As always, we have preview of this update here on youtube: https://youtu.be/w4_pxY0o7zQ

  7. #7

    Default

    New Update: Dynamic Lighting!

    demo_lighting.png

    Today we have released our new dynamic lighting system (DLS).

    We are incredibly proud of this new update, because it not only adds a great tool for more atmospheric maps, but with our unique approach to prop shadow rendering, we now can simulate almost realistic shadows out of any two-dimensional prop.

    See our dynamic lighting in action:



    With this update in place we can proudly announce, that with DUNGEONFOG you have the most realistic lighting system that any 2D map editor offers today.

    (Also, we do not cheat by restricting this to our own props only - it works with all uploaded props as well!)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •