Results 1 to 3 of 3

Thread: My nemesis: natural-looking, rolling hills

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Wip My nemesis: natural-looking, rolling hills

    Few-months lurker first time poster.

    Been working on a slew of maps for my Fantasy TTRPG world. Attached is an unfinished version of a rather large regional map spanning two continents. I'm using Wonderdraft and utilizing most of the AoA assets.

    High-res dropbox download

    those_damn_hills_1.PNG

    The issue that has driven me to seeking guidance is in the title; much of the Eastern side of Kenyérföld is supposed to be rolling hills, broken up with a few spanning forests. However, try as I might, I'm never satisfied with how the hills look. Because of the huge scale of the map, they always end up looking either too sparsely spread out, or too dense. My latest attempt was putting small pockets of hills scattered around the area to try and indicate hills without precisely mapping them. But as you can see without much else in the area it just looks weirdly pocketed.

    those_damn_hills_2.PNG

    If anyone has any advice or techniques to representing rolling-hills across large areas, it'd be greatly appreciated! I also would love any constructive criticism in general! Please just note that this is an unfinished WIP and additionally some of the perhaps odd-looking choices are intentional. The ridiculously large forest (Draíocht Wilds) to the south is a good example; this area is unexplored by civilization, so in-world cartographers have just estimated it's size and the position of those mountains by sailing around the coast, then filled in the rest with forest.
    Last edited by Rellek; 08-18-2021 at 11:18 PM.

  2. #2
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Boonsboro MD, USA
    Posts
    7,536

    Default

    Yeah, that's not easy. What might work is to use just one or two icons to represent a hill, instead of the five or six that you've got in each clump. You'd have to vary them enough where they don't look too 'cloned' and put more in, but it would open up the map a bit, fill the space, and hopefully not look too pocketed.

  3. #3
    Guild Expert Greason Wolfe's Avatar
    Join Date
    Dec 2008
    Location
    Tigard (and Florence) Oregon
    Posts
    1,771

    Default

    Mr. D has the right of it, only two or three hills at a time will probably help. Also, if I read your post correctly, once you start putting in the forests (and possibly grasslands?) you might find that things start looking/feeling a bit better or more complete.

    Another thing that might help is more variation of the hill footprints (read that as width) and less aggressive sloping (read that as height) particularly in areas that are "slow rolling." Try to think of it as the surface of a large lake or ocean. Some waves are large and choppy, slamming a boat all over the place while others flow along rather smoothly, rocking the boat gently. And don't be afraid to break up (or put holes) in your forested areas with a hill or two every now and then. That will give it a more natural feel.
    Last edited by Greason Wolfe; 08-21-2021 at 10:50 PM.
    GW

    One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.

    Current Non-challenge WIP : Beyond Sosnasib
    Current Lite Challenge WIP : None
    Current Main Challenge WIP : None
    Completed Maps : Various Challenges

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •