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Thread: High Horn Keep LEVEL 1,2 and Connected Passage

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  1. #1
    Guild Member Guild Sponsor
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    Default High Horn Keep LEVEL 1,2 and Connected Passage

    Hi Everyone,

    Here is a coastal rpg city drawn created with DUNGEON PAINTER STUDIO.

    The complete set includes:
    1. High Horn Keep LEVEL 1
    2. High Horn Keep LEVEL 2
    3. High Keep Mines



    Let me know if you like it!

    Thanks
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  2. #2
    Guild Expert Adfor's Avatar
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    Ahh my DnD senses are tingling! Really nice work, Bennett, I like that you can see the level below it, always helps keep things straight on a big map like this. More please!

    IR

  3. #3
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    Quote Originally Posted by Adfor View Post
    Ahh my DnD senses are tingling! Really nice work, Bennett, I like that you can see the level below it, always helps keep things straight on a big map like this. More please!

    IR
    Thanks for the encouragement!

  4. #4
    Guild Journeyer Facebook Connected JoeyD473's Avatar
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    I really like these maps but a couple of (Probably stupid questions)

    • Is the first floor Ground Level?
      • If so is Level 2 above or below it?
    • How do you get into the mines?

  5. #5
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    Level 1 is the entrance from the outside. It is beneath the second floor. I have it connected to a network of caves that comes out into a mountain pass. You will have your own solution. The way you get to the mines is either by going left through the storage processing area then ascending the stairs in the center of the circular smelting chamber or by going right down the hall and up the stairs to the second floor. The second floor has a walk that comes around back into the second floor of the mine/smelting chamber. Second Floor is above the first floor. If you head right through the diaginal corridor in the north of the map instead of continuing to the smelting/minding chamber I have made that corridor descend again into an underground city, which houses the families of the mine workers.
    Last edited by bbennett; 03-24-2020 at 07:07 PM.

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