Results 1 to 10 of 10

Thread: Looking to model a battlemap with 3D software.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Professional Artist Facebook Connected kalmarjan's Avatar
    Join Date
    Jun 2007
    Location
    Montreal, Quebec, Canada
    Posts
    99

    Default Looking to model a battlemap with 3D software.

    Hey all, long time member, but haven't posted in a LONG time.

    I used to muck around in Sketchup, but I've recently picked up Blender. I'm looking to create battlemap with blender (and perhaps unity or unreal) for use in play or VTT. Has anyone here done anything like this yet?
    What???? You mean there is NO MAGIC RENDER BUTTON!

  2. #2

    Default

    I've created 3D models of sailing ships and star ships. I don't really have interest in more modern concepts like 19th/20th century battleships. Though I've been thinking of doing the U-505 German submarine located at the Chicago Museum of Science and Industry. My plan is to take photos of interior places within that submarine to generate a detailed 3D model, only because I can physically see/touch it as reference. Again, however, I'm not really interested in modern tech for games. I have more fanciful interests in the really old stuff or the science fiction yet to come, than anything truly modern.

    I tend to use Nendo or Wings3D to generate my models. I've got Blender, but haven't really tackled it much - I find it too complicated for my design tastes. Wings3D is simple software though it can easily and quickly created rounded hull and organic shapes easier than most more professional software. I have used Raydream Studio, Carrara and Cinema 4D, though the latter is rather complex too.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  3. #3
    Guild Expert johnvanvliet's Avatar
    Join Date
    Jul 2012
    Location
    N 42.39 W 83.44
    Posts
    1,091
    Blog Entries
    4
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  4. #4
    Professional Artist Facebook Connected kalmarjan's Avatar
    Join Date
    Jun 2007
    Location
    Montreal, Quebec, Canada
    Posts
    99

    Default

    Has anyone taken a map sketch and modeled out a 3d top down plan? Looking at some videos on UDK or Unity, I think it can be done with modular parts, just would take a while.

    Perhaps something to look into...

  5. #5
    Guild Expert johnvanvliet's Avatar
    Join Date
    Jul 2012
    Location
    N 42.39 W 83.44
    Posts
    1,091
    Blog Entries
    4

    Default

    like use a height map and mesh it


    and get this ( no textures and colors added )


    or something different
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  6. #6
    Professional Artist Facebook Connected kalmarjan's Avatar
    Join Date
    Jun 2007
    Location
    Montreal, Quebec, Canada
    Posts
    99

    Default

    Something like this :

    https://youtu.be/S4QnpD_GR1Q

  7. #7
    Guild Expert johnvanvliet's Avatar
    Join Date
    Jul 2012
    Location
    N 42.39 W 83.44
    Posts
    1,091
    Blog Entries
    4

    Default

    have a look at OGER
    http://www.ogre3d.org/
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  8. #8
    Professional Artist Facebook Connected kalmarjan's Avatar
    Join Date
    Jun 2007
    Location
    Montreal, Quebec, Canada
    Posts
    99

    Default

    Quote Originally Posted by johnvanvliet View Post
    have a look at OGER
    http://www.ogre3d.org/
    That looks promising. I am digging blender... and what I see on the page looks very promising!
    What???? You mean there is NO MAGIC RENDER BUTTON!

  9. #9
    Guild Expert johnvanvliet's Avatar
    Join Date
    Jul 2012
    Location
    N 42.39 W 83.44
    Posts
    1,091
    Blog Entries
    4

    Default

    the blender game engine is good and it has a stand alone player "blenderplayer"
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  10. #10
    Guild Member Runninghead's Avatar
    Join Date
    Oct 2016
    Location
    Earth
    Posts
    87

    Default

    Quote Originally Posted by johnvanvliet View Post
    the blender game engine is good and it has a stand alone player "blenderplayer"
    The sort of top down grid-based structure you're using would be ideal for 3D extrusion. I'd put it in Illustrator, LiveTrace it, export it to AI v 6 format and extrude it up in 3D to save an .OBJ file. You could then use that in pretty much any 3D software you have to polish it up and colour it, etc. Your Blender accepts .OBJ files, right? I'd love to try if you have a neat map ready?


    Sent from my iPhone using Tapatalk

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •