I just wanted to see all of you guys' cool worlds, and their interesting stories!
I just wanted to see all of you guys' cool worlds, and their interesting stories!
I am making a steampunky world with 3 continents, each populated by a different main species (humans, orks and tabaxi), and economics based on airship travel and trade.
I actually just made my first map in the setting, it's a region in the western part of the human continent:
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First coloured map! (cartographersguild.com)
I have a really young world I made for my 2 year long campaign that just ended a month ago. It just experienced it's first world war.
The world is made up of horizontally ever growing "planes" which are loosely defined as concentrated energy. That energy interacts with other things to creat matter that builds the world. (Ex the water plane interacting with the ground plane makes a lake). The campaign is set in the center where all the planes interact with each other and create a world similar to ours/general fantasy setting.
The fun part about the map is that because everything is growing outwards and centered on where all the planes meet, it's in polar coordinates instead of Cartesian.
I have a small world building blog on Tumblr (tales of Cerano) if you like little world tidbits.
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The world I've been working on, Terocia, is set up to be a post-human world.
Basically, when humans were around it was a low-fantasy setting. They grew technologically advanced and comfortable, drilling for the source of a magical energy that served as the main fuel for their technology in a manner similar to oil. They wound up shattering the magisphere, causing it to break up and have its own counterparts to tectonic plates and faultlines, and unleashed all the contained magic into the world. It didn't cause a lot of damage, but suddenly things that used to require technology could be done at the snap of a finger. Humans gradually stopped learning how to use tech, and before they knew it a few generations had passed and now nobody knew how to maintain some of the more advanced things that civilization relied on, causing a collapse of civilization as these devices failed due to lack of upkeep.
With magic in the world, evolution had a kick start, causing a huge increase in biodiversity as all kinds of plants and animals adapted the sudden presence of magic in different ways. Humans themselves evolved as well, and the 8 races all trace themselves to the ancient humans, who are this world's progenitor race. It's been 8-10 thousand years since humans unleashed magic in the world, and much has changed since then. With the high-magic nature of the setting now changing the direction of technological evolution, the world has reached a roughly early-victorian era level of development with the new direction of technology.
I've only just started converting notes into player-visible materials, but here's the Campaign Handbook for players in my game: https://sites.google.com/view/the-do...ign-sourcebook
I have some very early rough draft maps that will also represent PCs' geographic world knowledge but they're nowhere near ready for public consumption.
My world, Orlos, is a high fantasy setting (though there is a small corner of steampunk-ish stuff powered by the crystalized souls of the elder races - too bad my players just destroyed the entire city it is based around and released an infectious fungus there. At least it is a cool ruin now ). I only really have a single continent being developed at the moment as all the games I have run are in this region. I am still in the process of trying to figure out how to organize everything and maintain my own inspiration.