View Poll Results: What system should we make the game for

Voters
13. You may not vote on this poll
  • D&D 4e

    2 15.38%
  • D&D Pathfinder

    1 7.69%
  • D&D 4e and Pathfinder

    6 46.15%
  • Generic, non-specific

    4 30.77%
Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Game system

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default Game system

    Let have a quick poll on what system we should make this for.
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  2. #2
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    I went the generic root. I am thinking that this way anyone should be able to use it and we could always stat out the characters in the various systems in an appendix. I think the monsters are easy enough to just say what they are (5 Orc Fighters, 1 Orc Shaman and 3 Orc Archers) and the system would be able to handle the stats. I saw this type of handling of stats in an old Thieves World supplement and I loved it.

    Besides that, I think the map detail should set to the system that demands the most, which I believe would be 4E. I have always thought that there is no such thing as TOO much detail as long as it is not too cluttered.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  3. #3

    Default

    Quote Originally Posted by Korash View Post
    I went the generic root. I am thinking that this way anyone should be able to use it and we could always stat out the characters in the various systems in an appendix. I think the monsters are easy enough to just say what they are (5 Orc Fighters, 1 Orc Shaman and 3 Orc Archers) and the system would be able to handle the stats. I saw this type of handling of stats in an old Thieves World supplement and I loved it.

    Besides that, I think the map detail should set to the system that demands the most, which I believe would be 4E. I have always thought that there is no such thing as TOO much detail as long as it is not too cluttered.
    The thing is, it's not a generic system if you're statting monsters in an appendix. Regardless if the stats appear in the general text or in an appendix, they will still be for one system or another. My vote is for 4e/Pathfinder.

    That being said, I am in love with the idea of having a generic description of an encounter in the general text, and then "Appendix A: 4e Statistics" and "Appendix B: Pathfinder Statistics." Stating in the general text how many of what creature would be a mistake, imo, just because 5 orcs in Pathfinder is a vastly different encounter than 5 orcs in 4e. But, "a band of axe-wielding orcs with at least one archer" would be perfectly acceptable. Again, my opinion.,

  4. #4
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    Quote Originally Posted by industrygothica View Post
    That being said, I am in love with the idea of having a generic description of an encounter in the general text, and then "Appendix A: 4e Statistics" and "Appendix B: Pathfinder Statistics." Stating in the general text how many of what creature would be a mistake, imo, just because 5 orcs in Pathfinder is a vastly different encounter than 5 orcs in 4e. But, "a band of axe-wielding orcs with at least one archer" would be perfectly acceptable. Again, my opinion.,
    IG, that is EXACTLY what I was talking about, but I realize that I might not have escribed it properly. I also agree with your way of describing the encounter. I was trying to infer that only the NPCs, and not the monsters (which could be looked up in what ever manuals are required for each system) and any NEW monsters that we add to the mix. The Supplement that I refered to has stats in GURPS (I think),AD&D, Runequest, Chivalry and Sorcery and quite a few others I believe.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  5. #5
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    I voted Pathfinder/4e, and here are my thoughts.

    These two are the APPLE & MICROSOFT of the fantasy games rules set. Almost every player has heard of it/played it and is almost worldwide. (Think you can buy a PC game in Wondows/Mac format, but not in other formats; LINUX, UNIX, AMIGA OS4, etc.).

    Now even with Pathfinder/D&D 4e, there are certain monsters who are more powerful in 4e than in Pathfinder and likely vice versa, but publishing in two formats allows for least amount of work arounds/editing. a Generic system would also require we avoid as much as possible any mention of WotC held properties (Same for pathfinder) and requires we provide more framework for our own adventure (i.e. Gods/Pantheons, Races, etc)
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6
    Guild Journeyer
    Join Date
    Oct 2008
    Posts
    153

    Default

    I am quite happy to help design and make encounters/monsters and such as needed for 4E as a system. I voted for 4E/Pathfinder though, because even though I can't really help much with Pathfinder in terms of design it's not a bad idea to produce this for both systems.

  7. #7
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    I'm wondering what you really need to stat out a monster for anyway?

    Anyone who is using this can look up the monster in their rules system, right? So like IG said, if we state:
    a band of axe-wielding orcs with at least one archer.
    Can't any GM worth his salt look up what those would mean for whatever system he's using? And furthermore adjust it for his party strength? I do this on the fly all the time with my group. Is this unusual?
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  8. #8
    Guild Master Facebook Connected jtougas's Avatar
    Join Date
    Sep 2010
    Location
    Wales Massachusetts
    Posts
    2,813
    Blog Entries
    27

    Default

    Actually it's not. Although I am FAR from the voice of experience here (not having gamed for quite a few years) I can remember playing (and writing) adventures that were worded just like that. (I actually like that wording it makes it sound just scary enough to maybe think about another solution other than the orc bash method..) I think the problem comes with the target market we are trying to reach. Some GMs are perfectly happy with "generic" or not explicit encounters as they will happily adjust and tweak them to their liking (and party strength) There are others that would much rather have it all laid out so that the adventure "flows" naturally and doesn't come to a halt while they look up Monster Stats. (this is for the GM's who either don't have the time or the inclination to read through said adventure before game night). Neither is right or wrong just different. I think we could go with a more generic write-up and save ourselves a headache with OGL and the like although we would be losing some market. Ah well like the old saying goes "Ya can't please everyone all the time.."
    *EDIT* I should probably mention that I DID vote for 4e as it is the biggest market right now although to be perfectly honest I don't have a preference really (since 2e isn't an option..)
    Last edited by jtougas; 04-04-2011 at 12:47 AM.
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  9. #9
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    Wow, people run adventures without reading them ahead of time? I'm stunned. I can't even begin to tell you all the hours I have wasted getting things all ready for my party and then they never even went there. LOL. Running adventures without reading them ahead of time, I'm laughing inside because it sounds to me like someone trying to give a book report on a book they never read. LOL
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  10. #10
    Guild Journeyer
    Join Date
    Oct 2008
    Posts
    153

    Default

    Personally I think using a generic assumption isn't really a great one because you lose a lot of your own "flavor" this way. Additionally for something like 4E especially, part of the best thing about it is that you can easily make your own monsters and antagonists. This makes a 4E adventure appealing not just because of the adventure itself, but also new monsters that could be used in other settings if required. Additionally 4E is the sort of system where making your own unique antagonists works very well and isn't massively labor intensive. So we can - in the context of a 4E adventure - make our own monsters/NPCs/Antagonists which helps sell the adventure as well (as these are things useful for anyone playing the game). Making it generic doesn't have this advantage and causes major issues: For example how do we represent specific antagonists? Do we just assume a DM has to basically build their own monsters and similar when there may not be an equivalent? Do our BBEGs get thrown into generic "Town guards" or whatever just because there isn't anything suitable? Additionally, encounter design in 4E is a bit of an art that goes a bit deeper than "Throw 5 orcs at your party". That's a valid way of doing things, but is rather boring and doesn't take into account certain idiosyncrasies behind how 4E works. Similarly, in Pathfinder 5 orcs is actually quite a bit more dangerous than the same 5 orcs in 4E in many ways (due to differences in healing, HP and damage etc).

    I don't really think that's a great idea and personally, I'm against it because it also means I can't really contribute that much. I'm not a good mapper, but I am a great mechanics man. I'm here to contribute lots of great encounters and monsters/NPCs after all! If we make everything generic then it's going to be a bit hard for me to do that.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •