Originally Posted by
rdanhenry
That said, I'm not sure all of the map features work as well together as the might do, and just a little less could be more. Note that I don't dislike any of these features individually, I just find them awkward in combination. The lines around the coasts would not be excessive in themselves, but they somewhat clash with the diagonals of the sea pattern. I think it probably would work better with a solid color or non-directional pattern (dots, maybe) for the water or with maybe just one extra line around the coast. Then there is the compass rose. Normally, I'd call that a fine job, but it goes in eight directions, which does not match up with the hex grid, which defines six (or twelve, if you run lines through corners as well as mid-sides) directions. I may be the only one bothered by these combinations, but I thought I should note them. If you do a similar map in the future, try a hex-based compass which works with the grid and see what you think. It isn't traditional Earth navigation, but neither are hex grids.
Finally, are these really "Tingdoms" rather than "Kingdoms"? Or does the font have a "K" that looks just like its "T"? If the second, I would suggest a font change. If neither, you have an actual error to fix.