Hi, all! My first post here, but I relied so heavily on assorted tutorials from the Cartographer's Guild forums for this one, I thought it appropriate to post the result.
So, here is Kelthas:
kelthas.jpg
The whole thing was done in Photoshop, except I made the basic road shapes and fortifications in Inkscape, then used the SVG to generate a black-and-white mask for use in Photoshop.
I used Kindari's revison of Ascension's atlas style tutorial to create the basic land shape, altering the color gradients to get an all-desert palette and skipping the stuff past the basic land/sea creation.
The buildings I made using Jonathan Roberts' tutorial on drawing buildings with dynamic Photoshop brushes, with the addition of some layer styles to add depth (bevel) and texture (pattern overlay). I'd just like to say that this particular technique is MAGIC. I know that drawing buildings in by hand yields much nicer results -- but holy cow, I have other things I want to do with my life. This gets some basic building shapes into place fast.
Lastly, for vegetation I relied on some advice from Hugo Solis in his workflow on Saventh Yhi thread, basically adding a slightly textured green to the vegetated areas, with scattered leaf brushes over top, then a bevel style on the leaves to make them a little more tree-ish. I'll confess, the vegetation in particular was a rush job, since I have to GM using this map tomorrow afternoon, and won't have time to work on it further between then and now.
The great big lady-shape in the middle is a cathedral of Sarenrae. I should add that the holy symbol of Sarenrae I've used here is a fan-made work by Hugo Solis, the original of which may be found on his DeviantArt account. I double-checked with him via DeviantArt private message to see if it was okay to use it, and he doesn't mind as long as it's non-commercial. In order to rescale it, I traced it in Inkscape to an SVG (just using the automatic tracing routines, not manually) and tweaked it a bit, then pasted an exported bitmap into Photoshop as a mask.
I also used some textures from cgtextures.com for the roofs.
I've made a number of maps previously, but they were all combat-scale -- individual buildings and small areas -- with one exception, a town map which was, um, substantially worse than this. Overall I'm reasonably pleased with Kelthas. It will serve the purpose I need it for! I hope somebody else finds it useful. If anyone wants a version with a more generic building in place of the Sarenrae cathedral, let me know and I'll post one.
Also, am I supposed to upload a copy via the CG file attachment system, or can I just leave it linked to the copy on my domain? Either way is fine.