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  1. #1

    Default Guild City: INDEX

    GUILD CITY COMMUNITY PROJECT - MAIN INDEX (with current city statistics)


    Position (screen shot from Guildworld):

    Position.JPG


    Current Plan by J.Edward:

    CURRENT PLAN9.jpg


    Geology:.......Limestone karst, with underground rivers and sink hole lakes. (see reference images)

    Climate:........Tropical, seasonal. No extremes, one short rainy season. (green land but very little surface water outside the city)

    Time Period:..Variable

    Grid:.............5 foot / 1.5m

    Districts:.......58

    Participants:..30+

    Population:....Undetermined

    Vision:

    Initially: To create Guild City as a virtual representation of the Guild itself, where the city represents the Guild and all its members as the inhabitants and visitors, and where aspects of the Guild are reflected or represented by buildings and place names. The multitudinous pieces of software we use might be seen as the superstore centres or market places...

    Currently: Latterly there has been a gradual but momentous shift towards placing the city more in the context of its actual situation in the Guildworld map, such that the population is a cosmopolitan mix of the denizens of that world, and attack may come at any time from the west...

    The main level will be surface, preferably top down view, with later details to be added including building plan links, dungeon levels, and ISO view illustrations.


    Main thread summary / project FAQ


    PLEASE DO NOT COMMENT ON THIS THREAD

    For suggestions and amendments make a note on the Guild City thread and I will respond as soon as I can. Thank you
    Last edited by Mouse; 01-30-2017 at 06:44 PM.

  2. #2

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    District Allocations...

    01 - Supreme residence of the August Grandmaster of Guild City [Tonnichiwa] [FINISHED MAP]
    02 - Winden Gardens [GLS]
    03 - Atlas Ward [Mouse] [FINISHED MAP]
    04 - Blaidd Drwg
    05 - Nantara'Ďendel District [Ilanthar]
    06 - Arjille [Azélor] [FINISHED MAP]
    07 - Innominate Bluffs of the Polyrapt [Falconius]
    08 - Mossbank [Meshon]
    09 - Handmaiden's Burrow [whipstache]
    10 -
    11 - Plaza and transmission center [- JO -] [FINISHED MAP]
    12 - Matthew VE
    13 - District 13 [Kacey]
    14 - The Ward of Chiezbehrg [J.Edward] [FINISHED MAP]
    15 - [Inner] The Ward of Erahum [Mouse]
    15 - [Outer] The Borough of Lurkin [Mouse]
    16 - Archives Ward and its cold burrows [thomrey]
    17 - White Hill [Azélor] [FINISHED MAP]
    18 - DanielHasenbos
    19 -
    20 - Northern Gate [Azélor] [FINISHED MAP]
    21 - Monastery of Realisminites and its vicinities [Pixie]
    22 -
    23 - Josiah VE
    24 -
    25 - Poison
    26 - Feyward [Chashio]
    27 - The Cayadian Enclave [Abu]
    28 - NunQiri, the Ward of Whispers [J.Edward]
    29 - The Market Ward [djan]
    30 - The Water Merchants [Redrobes]
    31 -
    32 - The Jangles [Wingshaw]
    33 - Moonwheel Zoo and Museum of Oddities [Southern Crane]
    34 - eViLe_eAgLe
    35 - a.coldyham
    36 - Ladiestorm
    37 - Jalerym
    38 - Compass Rose Vineyard [Chops]
    39 - Engineering & Power District (Snodsy) [FINISHED MAP]
    40 - Dreamscape Tower and Market District [DarkInfinity]
    41 - The Old Cartographers' Guild Hall and Administrative Quarter [Robbie]
    42 - Smuggler's Map [aeshnidae]
    43 - The Laug Inn and the Ree Members [Warlin]
    44 - The Precincts of the Dead [Diamond]
    45 - Hillside Villa & Grounds [ranger]
    46 -
    47 -
    48 - a section has no name yet...[fol2dol]
    49 - The Botanical Gardens [zhar2]
    50 -
    51 -
    52 -
    53 - The Hustleflow Ward [Voolf] [FINISHED MAP]
    54 - Alarums & Excursions or "The AE" [cpcunningham]
    55 -
    56 - Cross Parc [Straf]
    57 - Hustleflow Port [Voolf] [FINISHED MAP]
    58 -

    59 doesn't really exist, but if it does, and we can neither confirm nor deny this, it would most probably be Waldronate's
    Last edited by Redrobes; 11-25-2019 at 06:58 AM. Reason: Added #42

  3. #3

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    Messages...

    If you would like to take part in the Guild City project please examine the main plan in the first post on this thread and check the index list above for availability, then pick a free one and visit the selection thread to post your choices for J.Edward to pick up and approve. Thank you, and welcome to the Guild City Community Project
    Last edited by Mouse; 05-11-2018 at 02:04 AM.

  4. #4

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    Rules...

    To be discussed...

  5. #5

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    City sections for download...

    Here are the sections of the city zipped into sets of ten.
    Was going to be a lot of work to post 58 individual files so I went this route.

    Sections 01-10
    Sections 01-10.zip

    Sections 11-20
    Sections 11-20.zip

    Sections 21-30
    Sections 21-30.zip

    Sections 31-40
    Sections 31-40.zip

    Sections 41-50
    Sections 41-50.zip

    Sections 51-58
    Sections 51-58.zip


    Selection layer for Redrobes
    Guildcity ACTIVE sections for mask01a.jpg

    And the Lightray for the shadow direction
    Lightray [Guildcity 2017].png

    EDIT - Water Flow image with some height info - plus sample building size image
    Guild city - water flow 03 [half sized].jpg----+-+-+-----sample buildings test 1.jpg
    Last edited by J.Edward; 01-11-2017 at 10:34 AM.

  6. #6

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    CC3 Mappers Global Sun Settings...

    Please note - these settings are for CC3 users only, and should not be used or interpreted in any way for other software


    Global sun settings for CC3.JPG
    Last edited by Mouse; 02-06-2017 at 09:00 AM.

  7. #7

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    Guild City has an official mascot...

    For images of Wally (our Guild City mascot) to hide in your map, please follow this link.

    Kindly donated to the project by Chashio

    PLEASE DO NOT COMMENT ON THIS THREAD

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