Thanks guys
I actually keep forgetting to lower the opacity of the grid before I pull them out of PS (that should answer your question jfrazierjr
but it's PS3 ). I use to not use a grid layer at all, hell the only reason there on there in the first place is so I can match up my walls with the FOW correctly when I import the maps into D20pro.
I'll take a crack at those suggestions jfrazierjr, I've never really hit a solid stride as far as getting my height and shadowing correct.
In the third map, I used a technique that I had success with while making a cave, it really gave ,what I felt to be, good indication of height, see below. So I was hoping to accomplish the same thing again.
Ettin Cave Prototype copy.jpg
The stroke could stand to be reduced a bit on three and I didn't even notice the clipping to be honest.
jfrazierjr pointers and critiques are always welcome trying to get better at this to start producing my own stuff.