I figured I might post this in the Finished maps section as well...
This January, as most of you are aware, we were challenged with re-doing an older map of ours. I felt this was an awesome prompt. Since I am the type that likes to update her work all the time, a part of me wanted to use this challenge as an excuse to draw Syr (chapter 1618.6), finally decided that I wanted to actually challenge myself and not just do something I 100% would eventually end up doing anyway.
So I decided instead to do not just one of my early maps, but perhaps the most early one. This was pretty much my first serious worldbuilding project ever. I wrote stories taking place in parts of this world when I was like 11, maybe 12. At 13, I combined those parts with another story's setting, and thus Adria in this form was born. It was originally the name of that one vaguely star-shaped island, but over time the isle got renamed to something else and Adria became the name of the whole world.
Attachment 120507
This world really started my hobby in full, and it was re-worked and redesigned countless times over the years until there was very little of the original left. I took this challenge as a perfect excuse to go all the way back to the beginning and revisit the world as it looked in those early days.
This particular map was my first ever attempt at making a cool parchement map with Photoshop. I was still years away from finding the Guild, and I think it's obvious I had exactly zero clue what I was doing.
And this is what I cooked up for the challenge!
WIP11.jpg
I wanted to stay as close to the original as possible, only changing little things that I felt like made more sense. Due to having limited time to work on this, I was forced to keep the detail level extremely low. I only included the most iconic key locations from stories over the years here, but honestly now that I look back, I'm not sure there were that many more around. It felt like a somewhat complete setting at the time, but I'm starting to realize it was mostly populated by placeholder names that had very little story behind them.
There are a number of things - that frame in particular - that I'm not really wild about in this one, I really struggled to meet the deadline and was forced to cut a whole lot of corners to get it done in time. If I have the time and energy I might dive back in to polish it a bit further. But that's a big if. There is no denying that this world as it's seen here is mostly dead and buried, and while it was fun and nostalgic to pay it a visit, I don't know if I'll be making another one anytime soon. I'm still glad I took this opportunity. This place was once very important to me, and I can trace my love of worldbuilding back to these little continents. And just from a technical perspective, it was fun to see the difference in what I can do now versus what I could back then.
Well, in any case. Here you can see what a decade of mapping can do for you. Thanks for joining me on this journey, everyone - I would not be where I am now without you guys!
-Kell
Ps. Just for the record, I also am now working on that new Syr map, so that's a thing that's happening and I'm not even sorry, I did not make one for the entirety of 2019 so I need to, don't judge me I don't have a problem I can stop anytime I want to, I swear