Hey all,
I didn't really had time to read all details and all entries background fluff, so not sure to know where there is political alliances or war threats (or what is the Cheese story ) but here's a first WIP of my map. Thraal was once what people would call some barbarian lands with nomad and savage tribes scaterring all around. 2 centuries ago, the whole land has been united by King Morgh-Ban. Since then, the lands slowly entered in a more civilized way of living. Cities and towns have been built, fortresses have been erected to protect the new kingdom and some general common laws started to be applied. Still, some deep primitive traditions of Thraal remained and they somehow explain how political system is working. First about the cities. Not all cities can pretend to be called "city" there. No matter the size, the amount of inhabitants, the thickness of the walls. The only ones that can claim the prestigious "Tal" (city) title must be ruled by a descendant of Morgh-Ban who haven't been hurt in the summer season (see after). Along years, Tal shift from one to another, and so does prestige and power aswell. The origin of the second tradition, which came from the deep ages of Thraal is no reminded anymore. Whatever, the fact is that every Thraal inhabitant's behavior is heavily affected by the seasons.
When spring ("Hâr-Khal" - the days of gold) comes, everyone feels the need to deal with people, inside and outside the kingdom : bartering, trading and travelling become daily concerns for all.
When summer ("Krûl-Kahl - the days of violence) comes, people are filled with strong blood and lust desires. Orgy, rapes, plunders, fights,battles and wars runs during this season. No need to say that this situation is an issue for the neighbor territories, especially because this also go out of Thrâal boundaries.
At autumn ("Gebh-Khal - the days of peace), Thraal inhabitants tend to solve their issues with their own kind and with their neighbors (which appears pretty essential after the blood fury of the Summer!) Solving familial and neighborhood conflicts, internal and outside political diplomacy are the main activities.
During the winter ("Lhûrn-Khal" -the days of death), Thraal enters in a deep religious spirit where everyone prays, venerates people who died during the year, builds tombs and necropols. In winter, Thraal boundaries are closed to everyone and no one is also allowed to go out the kingdom. Symbolically, the kingdom is dead for the rest of the world.
So, yes, Thrâal isn't really a dangerous neighbor but undoubtedly a weird and unstable one. People better get used to their ways of living because it's always been like this and it won't never change.
Okay, on to the map now I'll be busy this month so I had to rush the work on this one or I probably won't be available to get a finished one on time.
### LATEST WIP ###
Thrâal1.jpg