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  1. #1
    Guild Member BlindBlake's Avatar
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    Link Texture shading and shaded relief material

    As I just posted in Francissimo's thread, I thought I put two links here. First one is an automated texture shading method to create relief shading enhanced with a "rocky" feel. The tool is tweakable so I advise you to make some tests first to get a hold on it. This is aimed at people who have a bit of GIS practice as you'll need to use floating-point raster as input and be careful with the data you'll use.

    http://www.textureshading.com/Home.html

    An other link to a cool website probably already mentionned previously here because it's, according to me, a mut-see. It provides some really interesting tutorials mostly aimed on the creation of relief and its enhancement.

    http://www.shadedrelief.com/shadedrelieftuto.html

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    Guild Member handsome_unlimited's Avatar
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    great stuff, i hadn't seen the first site you linked. i've been driving myself crazy with shaded relief work lately - the grayscale heightmap is done, but every attempt i make to colour it gives me terrible results. no combination of layer styles seems to get it right. ah well, back to the drawing board...

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    Guild Expert snodsy's Avatar
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    Thanks for sharing, the texture shading PDF is not only great for the content it contains, but is a GREAT example of the design process ---- Leland Brown outlines the issues, does a thorough audit and analysis of the situation and states his goals and objectives clearly and then goes about solving the problem. Anyone new to design should look at this for a great example of the process of design.

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    Administrator waldronate's Avatar
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    Last year I added an implementation of texture shading into Wilbur as I described at https://cartographersguild.com/showthread.php?t=36031 (in case anyone wants to try it). It's a wee bit twitchy, but that's sort of the nature of the beast.
    Last edited by waldronate; 03-02-2017 at 10:53 AM.

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    Guild Member BlindBlake's Avatar
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    Quote Originally Posted by waldronate View Post
    Last year I added an implementation of texture shading into Wilbur as I described at https://cartographersguild.com/showthread.php?t=36031 (in case anyone wants to try it). It's a wee bit twitchy, but that's sort of the nature of the beast.
    Thank you for the link waldronate, I didn't know about this post. This is impressive work you made there!

  6. #6
    Administrator waldronate's Avatar
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    The Wilbur implementation has a number of features removed such as real-world coordinate systems (it's up to the operator to figure out relevant settings for map edges and shader parameters to get good results). If you haven't seen it, http://www.cartography.oregonstate.edu/ has a lot of interesting things on it as well.

  7. #7

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    I love your 'twitchy' software Waldronate

    (even if I'm not very good at steering it yet!)

  8. #8
    Guild Expert johnvanvliet's Avatar
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    gimp can also shade images

    this example was done in Gimp 2.9.4 from a 32 bit float height map and matching texture
    The planet -- TRAPPIST-1 / F



    now this i a rather low resolution ans full spherical map

    start with basic colors -- think watercolor painting , then add the details with a shade
    --- 90 seconds to Midnight ---
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    --- Penguin power!!! ---


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