Hello everyone!
I'm rather new to posting on this forum. I did post a small WIP a few weeks ago, but decided to rework that map into something that I liked more. My goal with this project is to map out my world from a macro level to a micro level. I'm going to be starting with the world map and then move into national maps and then regional maps. This past week I have been working on the world map and have made some great progress.
I started by generating the landmasses in FT3. I exported two images from FT3. The first was the landmasses with the ocean all one color so I could easily create a layer mask. The second was a height map to use in a later step. After that I opened the height map and colored map in GIMP. I set up my layer masks and then generated a bunch of layers of clouds and used difference and addition layers to get some variance. Finally, I used the height map from FT3, increased the brightness on the mountain ranges and then set that layer to addition.
landoutlineHM.png
After this I imported that height map into Wilbur. I ran some erosion cycles, percentage noise, fill basins, and an incise flow. That allowed me to add some texture to the map and carve out all of the rivers. Ignore the rivers running into the ocean, that is going to be taken care of with the land mask.
wilburHM.png
Next I created a bump map in GIMP from the height map above. I just played around with the settings until I got something I was happy with. (Again ignore the rivers in the ocean, that will be fixed in the next step.
bumpMap.png
I then took my images from GIMP and opened them in Photoshop. I guess that could seem weird, but I prefer doing everything that requires drawing and brushwork in PS because my tablet does not play nice with GIMP for whatever reason. Plus, I like GIMP's difference clouds and bump mapping better than PS's.
Anyways, I used gradients to draw the colors in. It was a time consuming process and still isn't done, but I am satisfied with the results for now. I plan on going in later this week or next week and fine tuning the colors and trying to make the environments realistic.
color1.png
I drew the nations by using the lasso select tool and bucket filling those selections. I already knew some of the nations I wanted in my head so I started by drawing those in, and then letting the natural features block in the rest. After I had the nations figured out, I imported a png of the different territories into ImageJ and used it's image analysis tools to find out the exact land area of each nation. I am using that information with a small piece of software I am developing to create realistic fantasy/medieval demographics. (If anyone is interested I can post the tables my tool has generated)
territories.png
Finally, I just created borders for the nations using colors that seemed toned down enough to not distract from the overall map. I am still playing with some effects to make the borders look nicer.
borders.png
The next steps are going to be continuing work on the colors, texturing the ocean, designing heraldry for each of the nations, and placing cities, towns, and labeling.
Thanks for checking this out!