Practising in dungeon mapping. Am I doing it right?
WIP
Practising in dungeon mapping. Am I doing it right?
WIP
˙ƃuıuɹoɯ sıɥʇ sǝunɹ ǝʌısoldxǝ pǝɹɐdǝɹd ı
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
That's two textures on the floor. It's simple marble texture from cgtextures and cracked ground texture (desaturated and with levels corrected as a top layer with blending set to “multiply”)
˙ƃuıuɹoɯ sıɥʇ sǝunɹ ǝʌısoldxǝ pǝɹɐdǝɹd ı
I'm with JFJr, the texturing is superb but the lighting seems a bit off - unless you are going to add torches,etc. where it currently appears the lighti sources are.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Of course there would be torches It's a WIP
˙ƃuıuɹoɯ sıɥʇ sǝunɹ ǝʌısoldxǝ pǝɹɐdǝɹd ı
You didn't say we had to bring our own torches to the map and I don't have infravision. It's a good start. I look forward to seeing what you do with it.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Use deep blue and purple lighting for darker areas of the dungeon. Use torch-lit areas to highlight the places that you want the adventurers to explore.