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Thread: (WIP) An atlas-style map of Palamb

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  1. #1
    Guild Artisan Pixie's Avatar
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    Wip (WIP) An atlas-style map of Palamb

    This thread is to share work I have been making "in secret", to turn my original elevation map (which is only complete for one continent, the smallest, out of the whole world) into an atlas-style map, where I could include political and geographic features. I was also sure I wanted to use Nathan's tutorial to have a sort of relief shading on it, so the work-in-progress was also an effort to get that applied onto my own material.

    The end result (a few posts below) leaves me very proud. It's not a finished map, though, as labeling isn't completed at all. I would really like some comments on my labeling as it is something I am pretty unsure of.

    So, step 1:
    I finished my elevation map for the continent of Palamb after tectonics for the whole planet of Maward was complete.

    Palamb_elevationmap.png
    This is a scaled down version of the image. At this time, I cropped this part of the world-map onto a new file, and wrote down the exact coordinates (latitude/longitude) of the map limits. The new file still had the elevation layers separate, as that is needed to create the shaded relief.

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    Guild Artisan Pixie's Avatar
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    The second stage of the process is to create a shaded relief, so I could drop the original colors of the elevation map. The original file was enlarged 300% and then I went through a number of trials until I found nice "bevel and emboss" parameters for the relief. I found the right parameters depend on the scale of the original elevation layers. In this map, bevel was at 10%, 3 pixels wide, colors for shadow depending on heightlevel), but as I said, it is a matter of trial and error.

    Once this was done, I had the land mass colored in a solid neutral color and traced the main rivers (which were drafted already in the original file, by the way).

    The file is large, so I am posting only a reduced and cropped image of the result.
    Palamb_detailofrelief.png

    The shaded relief is really beautiful in my humble opinion, and I felt pretty excited with it, but it was very "bland" at this point. One of the things I would love to do, since I am working on climates at the same time, is to use Natural Coloring on top of this. But having a mouse to paint and not being an art-trained person, this was just too difficult for me and I ended up giving up on it.

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    Guild Artisan Pixie's Avatar
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    So I was keen to label this baby by now, but there was still one more task before that... turning this cropped part of a global plate carrée projection into a proper atlas projection. That's why I had noted down the coordinated for the map limits (I also had this to use the map as an overlay on google maps, but that's another story).

    Uploading the image in G.Projector, I went through a lot of different projections. Palamb is a difficult continent to project because it's very bulky close to the equator, but it also spans all the way to 70ş South, if Taupland (those islands in the south) is included, and at the same time, it doesn't really spans very much east-west.

    Once I found a nice projection (sort of, I don't think it is absolutely brilliant) I exported it with as much resolution as the program can do, with and without graticule.

    And this was the image that I started labeling.

    WIP_atlas_01.jpg

    I retraced the graticule, labeled main features and added cities and political borders... This is the current stage of the project. I don't want to clutter it too much, but I think I can add more labels. However, as I said before, I am unsure of my labeling choices (fonts, orientation, colors).

    Any thoughts?

    (EDIT: attachment fixed)
    Last edited by Pixie; 08-03-2014 at 07:38 PM.

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    Professional Artist Naima's Avatar
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    I think looks awesome , but how you did the mountain ranges and the several inlands of the mountains if you didn't use wilbur?

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    Guild Artisan Pixie's Avatar
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    Quote Originally Posted by Naima View Post
    I think looks awesome , but how you did the mountain ranges and the several inlands of the mountains if you didn't use wilbur?
    By hand.. layer by layer... as I said, I am a bit of a freak

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    Professional Artist Naima's Avatar
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    Quote Originally Posted by Pixie View Post
    By hand.. layer by layer... as I said, I am a bit of a freak
    Are you kidding? You did draw by hand every inlet? but it looks so natural and geographically fractal , how u did achieve that lol , you have a fractal mind? spent a night only for a single border ? what did draw ur idea for following such patterns? using a wacom or mouse? I do nto mean mostly the levels of colored layers but the really the in and out of the mountains ... I can't believe u did all by hand if so I want to see you drawing ^^ ...

    Abosultely anyway its a gorgeous job absolutely realistic , sorry to compare but even light years ahead of the tutorial you were following and I love it ^^ ...

    first time I see something I woudl rep more than once ...

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    Guild Artisan Pixie's Avatar
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    After some frustrating attempts, I left the "natural color" project in the back burner and decided to go for pastel colors, based on height.

    I had this map from the Pyrenees to use as reference for some time, so I took the color scheme from it (but not its relationship with elevation, as my map has mountains way higher than the Pyrenees) and tried it. From start I knew I wasn't going to re-color all the original layers, just a few, so again it was a matter of trial and error until I got something I was happy with.
    The result was a very traditional looking map, definitely atlas-style, with rivers, lakes and shaded relief added to a basic height coloring.

    Palamb_pastelcolored.png
    As before, this is a reduced version of the image I work on.
    Last edited by Pixie; 08-04-2014 at 08:06 AM.

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    Guild Grand Master Azélor's Avatar
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    The atlas style map look very detailed!

    Unfortunately, the last attachment is invalid.

    For labeling, to make a long message short, I would recommend that you read this : http://www.cartographersguild.com/re...ames-maps.html
    Fonts should be easy to read and consistent but this is often more complicated that it looks. Usually it's better to use font similar to those you would find in a book. It does not have to be Time New Roman or Helvetica but certainly not too fancy either but I can't find a counter example right now.

  9. #9
    Guild Artisan Pixie's Avatar
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    Thanks for the compliments. Yep, it's done by hand and it was a long learning curve until I can get this level of realism. There's a couple more continents to work on and I just started to on the largest one. I still have plenty of opportunities to make a small video of the technique.... actually, I had promised it before, so I guess I'll make it happen someday.

    And yes, sometimes it is a whole night job to get a mountain range or a river basin right

  10. #10
    Guild Grand Master Azélor's Avatar
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    What is the projection of the map? Maybe you could add a title with the name of the projection.

    And how many layers do you have? I'm asking because the color progression is very fluid from my point of view.

    And maybe you could make the ocean colors less contrasted ? Unless you were going to make the ocean topography afterward.
    Last edited by Azélor; 08-05-2014 at 06:51 PM.

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