Here's my first WIP post! Recently, I started a casual drop in drop out Labyrinth Lord hexcrawl for the first time. I randomly generated a map I like with donjon's generator, which was probably a bit to big. But live and learn!
Anyways, after following a prince on a fool's errand for several sessions, my players decided to part ways with him, after they were already over a hundred miles into a large mountain range. Fortunately, they managed to find the dwarven settlements. I had spun a story about dangerous underground caverns, a refugee crisis, cave-ins and dungeons. And my players were interested! So I found myself desiring some sort of underground map. Most of the tutorials around here are for dungeons or surface regions, so I am fiddling around a bit.
So, following this tutorial, I tweaked it slightly to generate some sort series of caverns for the underground. In the tutorial, I rendered clouds twice; once to get some of the larger caverns, and then again to get many more spindly little caverns interconnecting them all. I found some textures that seemed to work alright, and created a rough sketch of a map. I used a jittery pencil to tweak around with some of the areas, and then placed some of the major settlements.
Once thing I'd love to get some feedback on is the water. I don't know much about underground rivers, but I figured that in most cases where I had them, they should go along the cavern walls, since they probably are carving out those caverns. Currently, the water is just sketches, but some tips on how to make it look nice would be welcome. Other caverns are supposed to have been dug out by the dwarves. However some earthquakes have happened, so I am planning to give a map to my players with some old mines marked, where the known cave-ins are, and where known settlements are (I haven't determined where to the villages yet). Then, I'll have my own GM version with interesting locations, that I can hopefully add to whenever I desire.