Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: November 2010 Challenge: Dwarven Keep

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default November 2010 Challenge: Dwarven Keep

    I'm really going to do this one. I haven't successfully competed in a challenge since that one over a year ago.
    This is the dwarven keep I started a while ago, but had not gone too far into it.

    I brushed it off and ripped out all the stuff I had done so far. Gave it some scale, and built all new interiors.
    Right now it is in the Illustrator phase, once I have it where I want it I'll take it into PS and start with the texturing on the floor and stairs.

    ### Latest WIP ###
    Attached Images Attached Images
    Last edited by DevinNight; 11-11-2010 at 07:16 PM. Reason: text fixins

  2. #2

    Default

    That looks nice and the layout is interesting. It'll be great to see it textured. Remember not to have your workshops too close to the sleeping quarters though, it disturbs them when they're trying to sleep and might drive them mad! =P

  3. #3
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    yep... and if there's one thing you don't want - its mad dwarves

    look really good, nice structure - very dwarven
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  4. #4

    Default

    Here is the ground floor. Added some texture, Did not get very far, as I looked at the whole structure in PS I realized that the grid was off, and that everything was just a bit screwy. So I set up a new grid, and fixed everything... that took all morning.
    Now that I have the floors and walls in place I'm going to throw in all the furnishings for this floor, then move on to the next floor.
    ### Latest WIP ###
    Attached Images Attached Images

  5. #5

    Default

    I was really hoping to have more time to add more detail but for now this is the best I can do.
    In retorspect I would have loved to make something a bit more outlandish, exciting, unique... something worth looking at and studying.. maybe next time.

    ### Latest WIP ###
    Attached Images Attached Images

  6. #6
    Guild Journeyer Marken4's Avatar
    Join Date
    Mar 2010
    Location
    Trondheim, Norway
    Posts
    236

    Default

    I love it! The mixture of floorplans, 3D models and the landscape-maps(?) in the background is genius

  7. #7
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    Excellent presentation. Something we can all learn from I think. Even if it's not all you wanted to do with it, it does look fantastic.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  8. #8
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Default

    Well, if there's a pentacle, of course there's going to be demons! I think "IR" on the second to last line of text should be "IT".

    It's a very nice design with the different views combined well. I could easily see this as the back cover of a professionally published game supplement.

  9. #9
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Default

    Looks great... ummm.. how does one get into the bottom right battlement on the floor level?
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  10. #10

    Default

    you can't it's an escape tunnel for the nobles from the 2nd floor. It leads into the tunnels beneath the keep.

    Thanks for the comments guys.
    I'll fix the typo in a bit.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •