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  1. #1
    Guild Applicant Matrox Lusch's Avatar
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    Map Arduin, Bloody Arduin

    Greetings! This is a map I drew in probably 1985 or so. The central "squarish" area is based on the map in the back of the "Arduin Grimoire" by David Hargrave with the surrounding topography merely added in using imagination. The map is a GameScience 39"x22" with a scale of 10 miles per hex. My older maps used the old Judges Guild standard 5 miles per hex, which made for a lot more work - especially when adventurers reached higher levels and began to travel further quicker! Unfortunately I used ink pens for my older maps. Several beer spills later I switched to colored pencils which are more resistant to liquids...

    D&DLand.jpg

  2. #2
    Community Leader Facebook Connected tilt's Avatar
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    neat Matrox, and welcome to the guild
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
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  3. #3
    Community Leader Lukc's Avatar
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    Welcome, and that's one authentically aged map!

  4. #4

    Default Arduin - cool looking

    Cool,looking version!
    Love it!


    Quote Originally Posted by Matrox Lusch View Post
    Greetings! This is a map I drew in probably 1985 or so. The central "squarish" area is based on the map in the back of the "Arduin Grimoire" by David Hargrave with the surrounding topography merely added in using imagination. The map is a GameScience 39"x22" with a scale of 10 miles per hex. My older maps used the old Judges Guild standard 5 miles per hex, which made for a lot more work - especially when adventurers reached higher levels and began to travel further quicker! Unfortunately I used ink pens for my older maps. Several beer spills later I switched to colored pencils which are more resistant to liquids...

    D&DLand.jpg

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