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  1. #1

    Map Sci-fi Map/Screen

    I got the idea to generate a random map then pixelize it to make it look hi-techy, and I wanted to see what it would look like.

    I got a bit carried away on a simple "test"

    The process I followed was:

    - Render a random map.
    - threshold it to get nice continent shapes
    - pixelate it using 8x4 pixels (I liked the rectangles as they reflect the map proportions)
    - threshold it again to make the pixels black and white
    - blur it with a 4px radius blur
    - threshold a third time to get a "rounder corner square pixel" effect.

    I saved that to a channel for masking, stoking, etc.

    Then I went nuts (too much?) with a bunch of GIMP tech brushes I got from deviant art.

    City icons were from that bulletball font I posted a while back.

    The satellite traces were drawn in Inkscape as paths and imported into gimp and stroked.

    It looked "nekid" without a border, so I made up a brushed aluminum looking frame, and added a few screws and keys to it.

    Also threw in some scan lines, screen reflections, and some bg phosphor noise.

    -Rob A>
    Attached Images Attached Images
    Last edited by RobA; 11-08-2007 at 02:52 PM. Reason: Changed Attachment (added pillow emboss to buttons, fixed the screws)

  2. #2
    Community Leader pyrandon's Avatar
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    Great Bootfulls of Biscuits! That is amazing! And you say that was just playing around???? Sheesh!!!! Dang!
    Don
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  3. #3

    Praise That is cool!

    The satelite lines really give this the sci-fi map of the world that you'd find at a control center, military HQ, etc.

    I'm really going to have to study your steps, presented - I've got uses for maps like these!
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  4. #4

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    The fun thing is that if you have a "real" world map, you can turn it into something like the actual map portion quite easily.

    -Rob A>

  5. #5

  6. #6

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    I felt an undeniable compulsion to click the buttons, even though I knew they wouldn't do anything. Nice work!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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