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Thread: [CWBP2] Plot efVW - (INFO) - North Cold Steppe

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  1. #1
    Guild Grand Master Azélor's Avatar
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    Info [CWBP2] Plot efVW - (INFO) - North Cold Steppe

    I'm just trowing some ideas here partly to improve the current template for countries.

    First part:

    Name : I don't know yet, possibly something similar to Turkish.
    Region:
    Attachment 69122

    Capital:
    Moto :
    Other name:
    Land Area: 1 300 000 km2
    Population: 2 000 000
    Culture:
    Languages:
    Faith:

    Politic: oligarchy or magocracy, I'm not sure yet
    Current ruler:

    Technological level : a bit behind
    Currency:
    Economy : high/rich
    Production:
    Importation: livestock (camels), food?
    Exportation: precious metals, magic items

    Other ideas :
    Traits :
    military orientation : militaristic, peaceful, neutrality
    economic orientation: Free trade, protectionism, self-sufficiency, interventionism, state capitalism, mercantilism, free market
    Religious orientation: intolerant, state religion, tolerant, secular…
    Social traits: xenophobic, conservative, liberal, multiculturalism
    Foreign policy: imperialism, non interventionism, hermit…



    second part:



    Geographic features:
    Most of the country is made of a cold dry steppe. Covering a large area, it is surrounded in the west, north and east by high mountains. Most of the cities are located near the few rivers scattered on the plains.
    Regions:
    Climate: On the plains, the climate is a cold steppe for the most part (BSh), except for the southern part where the climate become Mediterranean. In the mountains, the climates become very cold and the population is limited to some valleys.
    Political subdivision :
    Travel/communication: trails in the steppes and boats

    Demographics:
    Cultures: languages, religions, social classes, customs
    Locations: cities, temple…

    History
    Folklore and legend
    Actualities/adventure hook, (Rumor and intrigue)

    Economy: The country is a major producer of a resource called by some the Star metal or Celestial matter by others. It is dispersed everywhere in the world. Other places are producing this resource as well but here, the deposits are much denser. The resource need to be processed and refined and then melted in order to produce a metal-like substance. It is used to enhance magical items that are sold for a good price in other countries. The magic use can tap into the energy reserve of the Star metal to increase the efficiency of it's magic, thus depleting the metal in the long run. However, using the metal's power is not without risk. Many users had troubling visions, discomfort, loss of consciousness and even seizure when using these items.

    Politics: Government, Important organizations, Important characters, Foreign relations
    Law : concerning magic, slavery…
    Calendar:

    other templates:

    organization
    deity
    cities
    what else ???

  2. #2
    Guild Master Falconius's Avatar
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    Looks fairly good, I'm sure we'll add more as we get more and more nations on board and think of things we need for them. I've never played it but the Birthright Campaign setting for d&d might be helpful in developing templates for a nation, so if anyone is familiar with that and could help us it would be great.


    Edit: As an aside, I have no idea what Plot "evFW" means. Isn't it easier to just use a reference number and refer back to the map? Wait, is that the co-ordinates from the plot map?
    Last edited by Falconius; 11-16-2014 at 04:17 PM.

  3. #3
    Guild Grand Master Azélor's Avatar
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    I"'m not familiar with that setting. For inspiration I used the Forgotten Realms, their wiki and the Wikipedia pages.

    Yes these are the coordinates since the place don't have a name yet.

    Do you know what you will put in Broken Moon ?

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