For those of you who followed the WIP, thank you very much for your constructive comments. For those of you who have not followed the Cruzamento storyline, the town of Cruzamento De Rio featured in this map has evolved a bit Originally I was going to do some of the earlier stages of the town, but I got inspired by another tutorial (on walls this time) and worked over the effects to fit in with this map style.
The town itself has expanded, mostly on the west bank. The walls have been completely rebuilt, including tearing down the original stone section to be replaced with more sturdy construction. There is a second mill now based on the design of the first, a dual waterwheel variation. The bridge has been rebuilt with stone (they found a spot locally that made for a good quarry). A second bridge has been added, this one is still made of wood partly for economic reasons and partly for defense. With enough advance warning of an approaching army, the bridge can be dismantled, but if there is no time for that it is rigged for easy destruction (1 engineer can knock out a key support that will start a chain reaction to collapse the entire thing - great fun if there is siege equipment headed for the gate).
There is also a winery that's become so prosperous they can afford their own defenses against local raiders - though they've worked closely with the local military to ensure that if an invading army tries to take it over as a base for operations against the town, they will be in for some very nasty surprises
The internal layout has also changed, many of the industries are still in the same places, but there have been a few very major changes - most notably the paddocks have (finally) been moved out from the center of town. Storage has also been moved from the town proper (on both sides of the river) to the dock areas. Military presence has been increased, and the town is now recruiting locally, and has a hefty presence. Bandits no longer harass the town itself, but are still a problem for the outlying farms.
There's more I could go into about the history of the town, but you can get it from the WIP threads or the previous Cruzamento map
Incidentally, I don't think I mentioned it last time, but the colours used on the cartouche are no accident - Gold for the wheat, Slate Blue/Gray for the river, and Red for the meat industry Like I said, sometimes i put way too much thought into things...