Results 1 to 5 of 5

Thread: I2 - Tomb of the Lizard King, conversion of maps for use in Roll20.net

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post TAKEN: I2 - Tomb of the Lizard King, conversion of maps for use in Roll20.net

    Hi All,
    Recently my friends and I discovered Virtual Table Top gaming and have been playing though some of the old school AD&D modules from the early 80's and late 70's. I find that with a full time job and a full life that I really don't have the time to convert the maps, manage the campaign, and DM. So, I'm looking for someone to convert the maps for me so I can upload them directly into Roll20.net and go. I'd prefer the maps be in CC3 format so I can make changes, but it isn't a hard requirement - high resolution PNG's and JPG's will work.
    So here's what I'm looking for

    Commission
    I don't know how much something like this should cost. I would guess in the $300-$700 range depending of the quality of the work and the amount of time I've personally spent converting similar modules. But, I don't really know, so it is negotiable for sure.

    Subject
    The next module we're looking at is the 1982 AD&D module I2 - Tomb of the Lizard King. Below are the maps as they appear in the module.
    Attachment 58635
    Attachment 58636

    I'd like it so that the maps are colorized and somewhat realistic (e.g. dirt or cobblestone floors as appropriate, stone walls, dungeon dressing as appropriate). I'd like the rooms and halls to be fleshed out as described in the module itself - barrels, tables, crypts, statues, etc. This is to within reason of course. I don't expect a painting of the Mona Lisa on the floor if that's what's described, it just needs to be representative enough for the players to know it's there and close enough for them to use their imaginations.
    I can supply you with a PDF of the module as needed.

    Style
    For use with Roll20.net virtual tabletop. Something along the lines of the following for the dungeons (overland map and the swamp are purely up to you).
    ClassicDungeon1_Grid_bg.jpg

    Quality and Size
    For use with Roll20.net. Which means it will need to be high resolution so as to not be pixelated when zoomed in.

    Time
    By end of calendar year 2013.

    Copyright
    Open. Don't care what you do with it. I just need it for gaming purposes.

    Contact Info
    bfaircloth@hotmail.com

    You'll need to contact me through email, I don't have private messaging yet on Cartographer's Guild.

    If your work is good, there will be additional AD&D module maps up for conversion.

    Thanks and best,
    Nightstalk
    Last edited by Korash; 10-26-2013 at 06:47 PM. Reason: Commission was taken by artist

  2. #2

  3. #3

    Default

    NOTE: THIS COMMISSION HAS BEEN TAKEN BY A CARTOGRAPHER'S GUILD ARTIST.

    Sorry, I couldn't figure out how to change it in the post line.

  4. #4
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,667

    Default

    OOPs, bad timing on my part as usual. LOL In case you didn't know already, I made the ClassicDungeon map you used as the example in your post.

  5. #5
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    Nightstalk, I changed the tag for ya.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •