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Thread: Aug/Sept 2014 Lite Challenge: The Caverns of Chaos - Home of the Blob

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  1. #1
    Community Leader Bogie's Avatar
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    Wip Aug/Sept 2014 Lite Challenge: The Caverns of Chaos - Home of the Blob

    I had a couple of appointments no-show on me this morning so I started playing with "the blob".
    I found a couple rock pics on cgtextures that I am going to use to make caves.
    Here is what I am starting with:

    Blob-floor.jpgBlob-floor1.jpg

    I applied the blob as a mask and then did a little photo editing ( bevels and shadows ) and I end up with this:

    Blob-walls.png


    Next I'll layer it over the floor and then add effects.
    Last edited by Bogie; 08-28-2014 at 09:05 PM.

  2. #2
    Community Leader Bogie's Avatar
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    Mostly finished, may add a few touch-ups later.

    ### Latest WIP ###
    Caverns of Chaos.jpg

  3. #3
    Guild Artisan lostatsea's Avatar
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    Looking nice Bogie. I assume you put a outer glow around your "Wall " Layer. Instead of black Which seems to me to separate the walls from the floor . How about trying a color between the light floor and darker walls to see if that will "ground" them together.
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

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    Community Leader Bogie's Avatar
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    Thanks. Yes I did use a black outer glow to highlight the walls.
    Do you mean I should use a colored outer glow ( brown instead of Black ) like this:
    Caverns of Chaos_bg copy 2.jpg

    Or that I should not use Outer Glow at all, and should add a colored highlight that is painted on and goes over both the floor and wall so they are not "separated".
    Like this:
    Caverns of Chaos_bg3.jpg

  5. #5
    Guild Artisan lostatsea's Avatar
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    I meant the first but the second softens the sharp edge of the wall much better. I would make the overlap on the floor smaller or just soften the transition between the two. Lower the opacity a bit perhaps .
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

  6. #6
    Community Leader Bogie's Avatar
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    I like the effect on the upper half where the beveled wall is dark, I don't like it as much on the lower half where the bevel is bright. Is there a way to get the bevel to be dark all the way around?

  7. #7
    Guild Artisan lostatsea's Avatar
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    Sure you can set the highlight to a darker color and the blend mode from screen to multiply ! That ;with some tweaking should give you the effect you want !
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

  8. #8
    Guild Artisan Francissimo's Avatar
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    Ii love how each cartographer of the contest develop really different approach from an abstract form and your idea of a cavern is really cool!

  9. #9
    Community Leader Bogie's Avatar
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    @ Lostatsea: Thanks, I tried it and it works well.
    @ Francissimo: Glad you like it. I've done a couple regional maps, but encounter maps is more my style.

  10. #10
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    Just out of curiosity, what are the buckyball thingys in the basket?

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