Now that I have a tablet I've decided to go back to an old project that I shelved long ago. This was the campaign world for my old GURPS campaign. The game ran for about 3 years and the players were able to cover a lot of ground. The setting is Fantasy, but there are a lot of scifi elements mixed in as well as the players began to discover when they encountered their first robot guardian and later delved deep into a subterranean city that had been buried millennia ago.
I originally created the world using Civilization of all things and its built in map editor. I don't even remember what version of Civ it was, but it was good enough for me to get the ball rolling. Then later I did a real hack job using PhotoShop back before I really knew how the tools worked and I didn't get very far. Still later I dropped it into CC2 and began tracing the coastlines and fractalizing them, but gave up due to lack of computer resources and it wasn't real easy using just a mouse. Plus I didn't like where it was heading.
This time around I used RobA's excellent random coastline tutorial to get me started. I like how it really changed a lot of the shapes of the continents and feels more organic to me so I think this is now heading in the proper direction. I had to go back in and draw some of the elements that didn't make it into the threshold modified version, but thanks to being able to use a pen rather than a mouse this was a breeze.
So stage one is complete. The image I'm posting here is scaled down so that I can upload it and so that it won't suck bandwidth: