View Poll Results: Yes or no?

Voters
19. You may not vote on this poll
  • Yes

    18 94.74%
  • No

    1 5.26%
Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Map an Aquatic Civilization

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Adept moutarde's Avatar
    Join Date
    Oct 2009
    Location
    Vancouver
    Posts
    485

    Default Map an Aquatic Civilization

    We have loads and loads of maps here on the cartographer's guild, and almost none of them feature any sort of sub-ocean terrain! My proposal is to map an aquatic civilization that lives exclusively on an ocean floor - so rather than mountains and rivers, we would be mapping things like mid-ocean ridges and trenches

  2. #2
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    That sounds pretty cool. You don't see much done with this at all. There was one really nice shipwreck map (maybe Torstan?) and I've seen one of Mike Schley's FR maps that noted some undersea features. Can't think of much else.
    M

  3. #3
    Guild Journeyer Ryan K's Avatar
    Join Date
    May 2009
    Location
    Brisbane, QLD
    Posts
    221

    Default

    Here's an idea: Instead of roads and rivers and the like which would predetermine trade routes, perhaps aquatic civilisations have a way of mapping ocean currents to make transportation easier?
    Regards,

    RK

  4. #4
    Guild Member Sergei Zybin's Avatar
    Join Date
    Jul 2010
    Location
    Novosibirsk, Russia
    Posts
    77

    Default

    Cool idea! I even considering my perticepation : )

  5. #5
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    One note that I surprised my players with was that any aquatic race always thinks in three dimensions. I treated it more like space combat for ease of rules.

    Any constructions need to take this into account. Entrances on potentially all 6 sides of a "room"

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  6. #6
    Guild Journeyer Ryan K's Avatar
    Join Date
    May 2009
    Location
    Brisbane, QLD
    Posts
    221

    Default

    Well.... shouldn't it be treated more like submarine warfare? Space combat is entirely different to every other form altogether.
    Regards,

    RK

  7. #7
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    Ryan, I treated it as space combat because it was individuals doing battle so they could move in a sphere of directions very easily. When I think of submarine warfare I tend to think of much slower combatants. But that is a good comparison.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  8. #8
    Guild Journeyer Ryan K's Avatar
    Join Date
    May 2009
    Location
    Brisbane, QLD
    Posts
    221

    Default

    I see your point, but unless there is some treknological reason for it not being so, underwater combat is highly restricted by hydrodynamics, water-pressure, crush-depths, cavitation et cetera and of course, gravity. Depending on bouyancy or water displacement, things still tend to want to go down.

    Space combat is unincumbered by any aerodynamic considerations (unless it's one of them fancy conventional take-off SSTO space combat vessels), and is similarly free for combatants to engage each other at any vector, from any direction and at rib-crushing speeds. Unless there is a gravity well nearby, if you send something in a particular direction, it's going to keep going in that direction.

    The differences in concept between submarine and space combat are as wide and varied as comparing tank warfare to carrier warfare. Space combat is it's own unique beast.
    Regards,

    RK

  9. #9

    Default

    Maybe they are much more dense than water and for that reason cannot swim upwards just as us on land cannot swim through air.
    A simpler way to do it i would think.

  10. #10
    Guild Journeyer
    Join Date
    Oct 2008
    Posts
    153

    Default

    Torstan did a map like this for a 3rd party developer (Sunken Empires?). Unfortunately the supplement wasn't filled with maps like this like I was hoping for, which was a bit of a shame so I would love more maps like this. Never know when you might want something like this.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •