Results 1 to 10 of 18

Thread: What things should NOT be on a VTT map?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post What things should NOT be on a VTT map?

    Just a question (as I don't use VTT software). What should NOT be on the map..

    So far I have heard:
    • grids
    • higher elevation objects like trees


    What about things like:
    • doors
    • room contents that can be shifted
    • shadows/lighting

    ??

    -Rob A>

  2. #2
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    There really aren't any hard rules on this, but basically it boils down to: Is the object going to be moved or changed? If so, leave it off the base map so that it can be added by the GM.

    Anything that gets in the way of the 'immersive' feeling that the VTT supplies should be left off such as grids and text.

    Shadows/lighting is typically left off as those are dependent on what the PCs have with them. Also, with the newest version of MapTool, as an example, light sources can be assigned to objects so that the object radiates light. If you put in shadows and lighting they could conflict with what it should look like.

    Definitely leave off NPCs or things that move about as those will likely be tokens that are added.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
    Posts
    894

    Post

    The PCs?

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  4. #4
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    Coffee stains.

  5. #5
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,251
    Blog Entries
    8

    Post

    Quote Originally Posted by su_liam View Post
    Coffee stains.
    heh nice...

    Tis a can o worms that question to which many megs of web serving harddrives have been consumed.

    My opinion... anything that you either want to change during play or really would not want on it when you come back to it a long time later. I am not as anal about it as some tho where anything more ephemeral than the bedrock should be omitted

    Grids are a bit special as its not part of the map but more a construct of the mapping process. A grid is alright sometimes but the VTT app can do more if it owns the grid so that kinda depends on the app. Same goes for trees. I have no problem with my own trees but as a single flat bitmap you can't magically go under any umbrella shaped objects.

  6. #6
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    My own silliness brought up a question for me. Would it be inappropriate to make a VTT map in the style of an old map on torn, faded, folded parchment. Given the amount of effort that goes into making maps look like they are on old paper that got left in someone's pocket in the wash, the brown ring of quality doesn't seem altogether unreasonable. And a pink stain from the baron's sherry.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •