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Thread: [WIP] DeRust - Training Maps -

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  1. #1
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Default [WIP] DeRust - Training Maps -

    I have been absense so long that I will resume my mapmaker training. Basicly its simple: Making a map within 1h, what I finish in taining I will post here.

    Ok, first training map starts now.

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    I got back into map making tonight and have been looking at all your work and styles to learn. Inspirational.

  3. #3
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Quote Originally Posted by Nocturniquet View Post
    I got back into map making tonight and have been looking at all your work and styles to learn. Inspirational.
    Let me see some map when you have up!


    Ok I will post the Results of 1h now (all files 50% Com,pression but full Resolution [18x24 inch])

    - Frame 15min,
    - Coast 15min,
    - Textures 10min
    - New Hillset and setup 20min


    - Next 1h : Mountainset from scratch, trees/forest and Icons
    Attached Images Attached Images

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    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by Schwarzkreuz View Post
    - Coast 15min,
    completely hand-drawn os clouds/threshold? if its the former, im very envious and if its the latter... that's cheating! we cant all make random coastlines.

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    What's the point of this? Doing fast maps or see how much time you spend on the different elements?

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    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    The later. I wat to see how fast my workflow is, and see where I struggle. I am doing this kind of exercise with drawing and painting too.

    It helps me reflect on my skills, and to see more clear what comes naturally in a good flow and what not.

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    That makes sense. If it's not for doing fast maps, I'd say, besides the repetitive look, that the outlines of the hills doesn't look very clean.

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    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Indeed, spend most of hour no. 2 for the mountains, which are much cleaner. This was a direct result of the first hour to see how I can sketchup the elements clean.

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    Well here are the mountains for the Map, involving a masking for clone-stamp style.

    Took me nearly an hour. Whats taking the longest time here is the Masking.
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    Guild Master Chashio's Avatar
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    Quote Originally Posted by Schwarzkreuz View Post
    Well here are the mountains for the Map, involving a masking for clone-stamp style.

    Took me nearly an hour. Whats taking the longest time here is the Masking.
    I know. I've been continuing with my photoshop fiddling to see if I can speed that up. Try starting off your masking process by color-selecting the outlines.

    EDIT: To step by step it:

    1. You have your line art on a transparent layer if you've drawn it via tablet/stylus, or you can separate it from a scan and arrange it thus.
    2. Select > Load Selection OR Right-click the layer preview > Select Pixels.
    3. Use the Lasso-Select (add to) tool to select the bottoms of your mountains from either side of the base of the line art outline. (Click and drag from one end to the other on a downward curve to include the base of the mountain). The selection will automatically close in a straight line on top.
    4. With that selection open, create a new layer and give it a new mask with that selection. Fill the layer (not the mask) with a color so you can see the extent of the mask.
    5. With the magic wand tool ('contiguous' and 'sample all layers' checked) select the background (everything outside the mountains).
    6. Create a new layer below the line art and give it a new mask with that selection. Fill the layer (not the mask) with a color so you can see the extent of the mask. Invert it. Be sure to disappear the top layer so you can see everything.
    7. Note, any mountains with a break in the top outline of the line art will not be fully masked; you'll have to paint those areas by hand (on the mask, with white color and a hard brush). Do that now.
    8. Adjust the mask edge (in the masks panel). Contract the mask until it conforms to (disappears from the outside of) the line art outline.
    9. Use a soft, low opacity brush on the mask to smooth out the bottom edge of the mountains.
    10. Done. It takes longer to explain than accomplish.
    Last edited by Chashio; 04-25-2013 at 02:09 PM.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

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