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Thread: Uma.v2 (WIP)

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  1. #1
    Guild Journeyer fifty's Avatar
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    Wip Uma.v2 (WIP)

    So had some more practice and now I want to redo one of my old maps for an RPG rules and setting I'm doing with a friend (http://facebook.com/Orbis.RPGame)

    This is the old map: got4web.jpg

    which I've converted to land/sea B/W :newUma1.5.jpg

    now I just need to decide if I want to do antique style or more photostyle... Generally I think I really like the hand drawn styles I've seen, but I don't know if I've the basic talent to do that format justice!

  2. #2
    Guild Journeyer fifty's Avatar
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    So been off doing some other things relating to the fantasy RPG which this map is going to be for, got back on it this week and have decided for a photo style map.

    here's where I'm upto: Attachment 57270

    Next step is going to be putting some forest texture on but I'm not really sure how to do it - I've seen Arsheesh's excelent Photo-realistic Forests in Gimp tut, and that's the style I'd like to achieve, but I'm using Photoshop so I'll have to see if I can work out how to do it in that!
    Last edited by fifty; 08-28-2013 at 09:02 AM.
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  3. #3
    Guild Master Chashio's Avatar
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    That latest picture is invalid... if you wouldn't mind uploading it again?
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  4. #4
    Guild Journeyer fifty's Avatar
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    newUma6.3.jpg this work?
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  5. #5
    Guild Master Chashio's Avatar
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    Yep, that did it.

    The colors are nice, but that style effect you have on the water makes it look like a living organism that's sending vein type feelers to explore over the surface of your landmass. It's generally better not to put any type of bevel on water because it can appear backward depending on how you view it.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  6. #6
    Guild Journeyer fifty's Avatar
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    Hmm.... yep I can see that now - what about this?

    newUma6.4.jpg
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  7. #7
    Guild Master Chashio's Avatar
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    Well it's still there, it's just a bit darker now. Did you put some sort of shadow on the water or land? because that would throw it off in a similar fashion.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  8. #8
    Guild Journeyer fifty's Avatar
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    Maybe... when I hide all the water layers there's a shadow following the rivers on the land layer...

    I think I might have put some sort of shadow on an earlier layer and lost the layer adjustments when I merged it with another one.

    I'll have to go back through earlier saves and see if i can find when it happened.
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  9. #9
    Guild Master Chashio's Avatar
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    Oh, is that one on the left an older version that you have available? You could flatten it if need be and put that above the problem layer, then add a new mask, invert it so it's black, then paint over with white on the mask just the side of the river with the shadow, and once done add a hue or color balance layer adjustment with a clipping mask to get the colors of the new old layer more in line with the post lighting effects layer.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  10. #10
    Guild Journeyer fifty's Avatar
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    OK - well I know how it happened at least.

    When I applied lighting effects to the land layer (4 omni lights at the corners) it has also created a shadow following the rivers edge, you can't see the one that gets layered under the river itself, but the one on the land side stays with the land layer.

    shadow.jpg

    So it then gives the appearance of the river floating above the land...

    I'm open to suggestions on how to resolve this!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

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