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Thread: Map for my game Tsym Online

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  1. #1
    Guild Novice Facebook Connected 8 Pound Studios's Avatar
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    Default Map for my game Tsym Online

    Hope you guys enjoy, THis is my second map to be completed and will be the concept map for my game Tsym. Please feel free to leave feedback as I want to always improve!

    Tsym%u00252Bcomplete%u00252B1.png
    Chris Huff

  2. #2
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    Really excellent job on the rivers!! They meander well, they have natural sources, they flow in normal directions, join correctly, gain size at the right points, and end up in the sea. Maybe the first "first map" (ok, second) I've seen with river perfection.

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    Quote Originally Posted by chick View Post
    Really excellent job on the rivers!! They meander well, they have natural sources, they flow in normal directions, join correctly, gain size at the right points, and end up in the sea. Maybe the first "first map" (ok, second) I've seen with river perfection.
    Thanks, I spent about 20 hours watching videos and looking at real maps to get an understanding of it..... In the process I created and remade the rivers many times

    Quote Originally Posted by Bogie View Post
    Looks good! A minor thing that could be fixed is there are several places that there are trees in the rivers, and possibly in a lake on an island.
    Thanks for reminding me, I meant to go back in clear those up and I forgot as I finished the map at like 3am

    Quote Originally Posted by - Max - View Post
    My feedback on this (mostly aesthetical ones) : you have some bad overlapping on your forests and on your mountains. The best way to use brushes to avoid overlapping is to use several layers, then erase the overlapping parts and merge your layers.
    Also the use of digital effect (especially bevel) on rivers and coastlines really clashes with hand-drawn material (like Starraven brushes you used) and isn't aesthetically pleasant.

    Thanks for the feedback! I will keep this in mind for the next map!
    Last edited by - Max -; 11-15-2014 at 05:44 PM.
    Chris Huff

  4. #4
    Community Leader Bogie's Avatar
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    Looks good! A minor thing that could be fixed is there are several places that there are trees in the rivers, and possibly in a lake on an island.

  5. #5
    Community Leader Guild Sponsor - Max -'s Avatar
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    My feedback on this (mostly aesthetical ones) : you have some bad overlapping on your forests and on your mountains. The best way to use brushes to avoid overlapping is to use several layers, then erase the overlapping parts and merge your layers.
    Also the use of digital effect (especially bevel) on rivers and coastlines really clashes with hand-drawn material (like Starraven brushes you used) and isn't aesthetically pleasant.
    Last edited by - Max -; 11-15-2014 at 01:37 PM.

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