Results 1 to 10 of 10

Thread: Burned out Orchard.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Member heathan666's Avatar
    Join Date
    Oct 2008
    Location
    Does Hell actually have an address???
    Posts
    89

    Post Burned out Orchard.

    I made this map today using textures and tokens I found on Dundjinni site. Hope you guys like this one.

    hopefully you can see the detail of the exposed beams, this map was done on a 1/2 inch grid scare.

    http://i34.photobucket.com/albums/d1...yz/orchard.png

    Last edited by heathan666; 10-30-2008 at 05:29 PM.

  2. #2
    Professional Artist mmmmmpig's Avatar
    Join Date
    Dec 2007
    Location
    Columbus, Ohio
    Posts
    463

    Default

    i imght like it, but photobucket certainly doesn't
    Something witty and pithy

  3. #3
    Guild Member heathan666's Avatar
    Join Date
    Oct 2008
    Location
    Does Hell actually have an address???
    Posts
    89

    Post

    ok give me a sec I'm gonna see if I change some stuff on photobucket.

  4. #4
    Guild Member heathan666's Avatar
    Join Date
    Oct 2008
    Location
    Does Hell actually have an address???
    Posts
    89

    Post

    well that didn't work if anyone would like me to email the image to them for use let me know and I'll send it your way....photobucket, you suck.

  5. #5
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    You could just attach the PNG directly into your post.

    It looks nice though.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    The drop shadows on those trees are a bit squiffy - seems they are lit from different directions

    Also, might be good to give the trees a bit of shading to give them some body, at the moment they look a tad flat.

  7. #7
    Guild Apprentice
    Join Date
    Sep 2008
    Posts
    38

    Post

    I like the exposed beams, but there might be too many of them.

    Also, you might look into getting the script RobA wrote for me to randomly rotate and place an object to give your trees a little more variability, although you might have to futz with their shadowing first.

  8. #8
    Guild Member heathan666's Avatar
    Join Date
    Oct 2008
    Location
    Does Hell actually have an address???
    Posts
    89

    Post

    ya I could tweak with it, but it was just a quick throw together map. The reason the trees are somewhat in line is it is an orchard. so I figured there would be some direction to it.

    As for the shadows those are the ones used for the tree tokens. I do have to agree though they could've used a little "blur" or something to lighten them. However, not bad for about 30 minutes worth of work, and that including putting the building together.

  9. #9
    Guild Apprentice
    Join Date
    Sep 2008
    Posts
    38

    Post

    Quote Originally Posted by heathan666 View Post
    ya I could tweak with it, but it was just a quick throw together map. The reason the trees are somewhat in line is it is an orchard. so I figured there would be some direction to it.
    I don't have any issue with them being in a line, you just might want to rotate them so they don't all have the same orientation.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •